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Zidane_0026's avatar
Zidane_0026
New Rookie
2 months ago

FC25 has lost network fairness. Whoever is the host will win.

After going through multiple updates of FC25, I've found that the current "Season" mode has completely lost its fairness----there's practically no network fairness at all! If this continues, many people will stop considering buying FC26, and I'm one of them!

My stats are 426 wins, 73 draws, and 184 losses (recently I've been losing a lot of matches) , with 47 championships, including 37 D1 titles. However, I now frequently lose to opponents from D2 or even D3, many of whom have never even reached D1. In Season matches, my players feel extremely sluggish, reacting very slowly. Often, by the time my players act by my control, the opponent has already passed me. Another glaring issue is that I can't pass or shoot properly. It's not that I can't pass or shoot entirely during the match----it's that when I press the buttons at the optimal timing, the actions just don't register! As a result, I'm forced to wait(my player no reaction with my control) until the opponent catches up and blocks me before I can finally pass or shoot.

Here's an actual example: my opponent was a Korean player with decent skill, who had five D1 titles. In the Season match, he defeated me 8-2 and kept saying, "Too easy." I didn't take it seriously and replied, "Play well," then added him as a friend. Later, he invited me to a friendly match. I refused to join his lobby and initiated an invitation myself. Do you know the result of that friendly match? I led 4-0 in the first half and ended up winning 8-4 overall, intentionally letting him score some goals near the end of the second half. After losing, he was unconvinced and invited me again, refusing to join my lobby and insisting on playing in his own. When I joined his lobby, the latency showed as 77-85ms! So I suspect that the 30~40 ms delay I see in "Season" mode is fake, and EA deliberately doesn't let us see the real delay is because they're afraid we'll withdraw from the game. But after comparing with "friendly matche" mode, I know that I was using an 80ms delay to compete against opponents during the "Season" mdoe!!!
 By the way, I forgot to mention----I'm in Shanghai, China, and I play FC25 via a Hong Kong server through a VPN. My average latency is 30-40ms, and that doesn't even include the additional latency from the Hong Kong server to Korea.

Even with other D2 and D3 players, the same pattern occurs: whenever I start a friendly match and invite them, I usually score 4-5 goals in the first half(actually in 30 min) and win decisively. This is truly their actual skill level. But now, due to EA's idiotic programmers, who prioritized "smoothness" over "network fairness," the game has become unplayable!

Even in the early days of FC25, the situation is not that serious. After I became familiar with FC25, I could consistently win a Season and secure a D1 title every season almost.

The problem now is that FC25 has truly lost all fairness! Whoever has better internet connection wins. The most direct consequence of poor connectivity is that your players feel as if they have lead in their boots----their reactions are always at least half a second slower than what you intend. This has made the game completely unplayable.

It's time for me to retire from EA's FIFA (FC) series. This game has transformed from a football simulation into a fighting game where everything depends on hand speed and combo execution, all about who has the superior "99, 99, 99 ......" superman. There's no longer any joy left in experiencing football as a team sport!

6 Replies

  • I think it’s on servers so there is no host here is the list. They should add the online input overlay in seasons if it’s not already. It’s in ut and you can see how much delay you have. 

    This is taken from the ea help page. 

    Which EA SPORTS FC™ modes use game data centers?

    • Online Seasons
    • Clubs League
    • Online Friendlies
    • Co-op Seasons
    • Co-op Seasons Cup
    • Ultimate Team™ Rush (EA SPORTS FC™ 25)
    • Clubs Friendlies
    • Clubs Practice
    • Ultimate Team™ Friendlies (Play A Friend)
    • Ultimate Team™ Friendlies (Play Online)
    • Ultimate Team™ Division Rivals
    • Ultimate Team™ Champions
    • Ultimate Team™ Online Ultimate Draft
    • Online Seasons Cup
    • Clubs Drop-in
    • Clubs Rush (EA SPORTS FC™ 25)
    • Ultimate Team™ Squad Battles (Co-Op Only)

    Why does EA SPORTS FC™ use game data centers?

    EAS FC uses game data centers so that someone else’s connection doesn’t impact your own gameplay. The game data center handles the distribution of gameplay information to all players.

    The center collects inputs from your game at a set interval of time, and then sends this information back to everyone else in a match. This happens at the same time for all players and is determined by their individual connections.

    For example, if one player is streaming 4K movies and trying to play on a weak Wi-Fi signal, their activities shouldn’t impact anyone else in that match. The game data center still sends the information back at the same time.

    A game data center acts as the host of the match in multiplayer matches.

  • Zidane_0026's avatar
    Zidane_0026
    New Rookie
    2 months ago

    I ran an experiment while playing against a Singaporean opponent who's at most Division 2 (D2) level. First, the result: I found my input delay was roughly between 0.5 and 1 second.

    My Messi (Argentina) was on the right wing, back-to-goal, receiving a ground pass. My controller has quick-access buttons on the back, and I've set functions for clicking both analog sticks. So, just before receiving the ball, I pressed the right stick button to try a flick-up, aiming to lift the ball over the defender's head – a Neymar-style back-to-goal flick. But Messi did nothing! Seeing that, I figured I'd just turn and dribble forward instead. However, after Messi turned and took one step forward with the ball, he suddenly executed the flick-up while dribbling move! WTF?! The command I pressed a full second earlier only registered now?! This delay is absolutely not the 30-40ms shown on my screen; it's more like 500-1000ms.

    This opponent is from Singapore and has never reached Division 1 (D1) (so pretty average). I'm in Shanghai. I believe my displayed 30-40ms ping is the latency from my PC to the Hong Kong EA servers. But the actual game host is in Singapore, and for some reason I can't fathom, the input delay was that extreme! Does Messi performing a skill move become slow, or just fail to register? The current netcode is terrible. Unlike older FIFA games where matches might occasionally stutter – which I believe was the game synchronizing player clocks – ever since EA made Clubs' speed favor players with faster connections (fast connection = fast game, slow connection = slow game), they've now extended this to Rivals/Seasons too. Any online FC game mode has lost all fairness.

  • It would be dependent on your connection. So you want the faster connection. If you play rivals test your delay with the online input overlay. 

    It will show you two controllers on screen. One is your local connection. The other controller is the connection to the server. If you have the better connection these will by in sync with no delay. 

    If you have a bad connection they can be 4 seconds apart and this would mean you have really bad delay. 

    Since there is no host the other persons connection doesn’t affect yours like p2p. 

    Also if you are playing someone in Singapore there is a server there so you are likely the one with the worse connection. 

  • I play with this guy, he is good at attacking, strategy, and technick. So he win the Season. Ning_Ching 4:3 win me.

     

    And I ask him to play friendly match, and this time I win. 2 gams we played.

     

    Compare our records the match result is ok,  just like below.

    Sorry about this Ning_Ching, I just wanna prove my theory.

    And I guess he is from TaiWan, or he is from Hong Kong. Or he is from south asia. Because mainland Chinese doesn't spell name like this.

     

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