Forum Discussion
RadioShaqs
3 months agoHero
It can’t be both though. Thats why you get tons of dupes and cards are basically worthless. Those are all amazing cards but you don’t want them as a hardcore user. A casual player needs those to compete. It should reward time and effort. They are basically giving it away to casuals at this point. Which makes it almost impassable to upgrade for hardcore.
- 1a2Z3c4k3 months agoSeasoned Ace
RadioShaqs how about this:
- Every player has an overall based requirement system that limits the quality of squads that you can use in online multiplayer matches.
- Playing matches in these modes increases the max rating limits through a milestones system
- In offline modes, you can use any players you want freely
- Even if you don't play online modes often enough to increase the limit, in periods of maybe 3 months the limit will automatically be increased to reflect something slightly lower than or equal to an average squad in that mode
- Online rush should be the exception
- More offline modes like rivals and champions with the same rewards, difference being that you can't use those rewards in online competition without playing a certain amount of matches there
To me, that sounds like a win for everyone across the board to enjoy the game their way. What do you think?
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