Forum Discussion
The kick feature is a case of survival imo. This game mode will not survive unless they implement a kick feature.
1 in 5 matches a player is standing still and then starts to play when you are 2-0 or 3-0 down. This is griefing in a competitive game mode. Sure, they may have some irl stuff going on but that’s not our problem. They should be playing single player if they cannot commit to an online game. My progression should not be hindered because somebody cannot physically play for the first 2 minutes or w/e of a match. Even 30 seconds is enough to concede multiple times.
Another is matchmaking imo. My club is grinding rush right now to then go play club games. Rush directly influences how good your player is and how easily you can potentially climb the clubs ladder while also progressing your club with rewards. A player in a high division of Rush should not be connecting with a 79 ovr division 5 player who hasn’t even played a game yet. That person needs to be playing with other division 5 players not me.
The final thing that would fix rush would be xp and rating changes. A player who has turned the ball over 5+ times resulting in multiple goals conceded should never have a high rating because they cherry picked the entire match and scored 2 goals. A player with 2 assists 5 steals and 1 goal should have a much higher rating and xp reward than a person with only 2-3 goal contributions. Those players belong in division 5 playing against other div 5 players and should not be earning more xp or have a higher rating than the people who were defending and passing to make a W possible. Also the pass before an assist needs a massive XP boost. The pass before an assist is often THE key pass in this sport with the assist pass being nothing more than trivial.
if these changes are not made rush will completely die in clubs even faster than VOLTA did. It’s not a pleasant experience currently. UT is different and I am not speaking about that.