Persistent Camera Stutter/Jitter at High FPS on AMD GPUs in EA Sports FC 25
So I recently moved to AMD 7800XT & 360hz OLED Freesync premium pro monitor
and have had nothing but issues with FC25, only combat is 120fps in-game CAP which isn't pretty on a 360hz OLED :) or External 210fps CAP which adds AWFUL input latency penatly vs in-game 120fps (210 FPS is the absolute max I can before i begin seeing the below issue)
after hours and hours trying everything I decided to record a short video on my phone and send to ChatGPT (I know but it was able to anaylse the video) and confirm the jittering is there and its not in my imagination or something wrong with my system.
this was its response.
I ran a quick frame‑by‑frame motion analysis on your clip:
metric (first 400 frames) horizontal motion (px) vertical motion (px)
average per‑frame shift –4.4 px –1.4 px
standard deviation 5.1 px 1.2 px
Using phase‑correlation I then looked at Jitter (how much the camera pan velocity changes from one frame to the next).
In a perfectly smooth lateral pan, the jitter curve would be almost flat.
In your 60 fps recording 10 % of all frame intervals showed a sudden jump ≥>5 px (some up to 13 px).
Those bursts of extra motion are exactly the little “hiccups” you see: the pitch shifts a few pixels too far in one 16 ms frame, then corrects on the next, so the motion looks like a micro‑stutter even though the FPS counter is solid.
That fits what we’ve been seeing in‑game:
above ~210 FPS the Frostbite camera interpolation loses precision, so every few logic ticks it over‑ or under‑shoots the pan distance;
the frame‑time graph stays flat, but the camera position isn’t advancing at a fixed step, so you get that visible jitter;
capping at below 210 FPS removes the overshoot because the simulation step and render step stay in lock‑step.
In short: the analysis confirms the stutter is in the camera animation layer, not in raw frame pacing. Capping the game’s FPS (instead of using an external limiter) really is the only reliable fix until EA revises the interpolation code.
This does not occur when using the Pro camera id like to add
Issue is not affected by disabling SAM/Resize BAR, lowering settings, or changing monitor refresh rate (240Hz or 360Hz). It occurs regardless of frame limiter method above 210fps (in-game, RTSS, Chill, FRTC).
I’d greatly appreciate it if this could be flagged with the development team for further investigation — particularly in anticipation of EA Sports FC 26, where resolving this would dramatically improve experience for AMD users.