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shaddy98's avatar
shaddy98
New Novice
9 days ago

Improvements/ content ideas for FC25/26

I have a few ideas when it comes to evolutions especially for now and the start of FC 26:

  1. Yes it's TOTS but the +1 upgrades should be open to all player items so that the items we have upgraded up until this point can stay at the same level as tots
  2. At the beginning of the next game there should be something where for example everyone gets an evolution to put any item below 80 rated and take that player item up to 81, this could be the level 1 season reward and the last level should include another evolution where you can +1 and item with Max 81 OVR and as the first and last level of each season after should have a +1 evolution so that you can take that card to the end of the game.
  3. Once a season maybe in the middle or somewhere you should be able to earn evolutions where you can take a bronze or silver item up to let's say 80 rated so that if further evolutions becomes available you can make that item playable.
  4. When it allows you to take an item up +3 example 85-88 but let's say the max rating you can use is 87 so that would go to a 90 you should be able to take your 85 to the same level so that it is playable and people can enjoy said card.
  5. A season objective should be added for picks of playstyles + that you can add to any player so that as you upgrade players you can add relevant playstyles + or give a selection when you start an evolution as to what playstyle + you wish to add so that every evolution is different and adapted to the users abilities.

Please feel free to add more to this and get this to the developers, I just want to be able to grind the game for content that can take my favourite academy players or team players to the end of the game.

2 Replies

  • shaddy98's avatar
    shaddy98
    New Novice
    8 days ago

    I like this idea aswell also instead of creating your own player which would probably mess the cheap EA servers up even more than they are now they could add like a skill points thing to evos like they have in clubs so you select one player at the start of the game and you earn skill points and card designs through playing X amount of games and X amount of clean sheets, goals, assists, tackles etc. 

  • A better idea:

    Everybody gets to create a new player upon starting ultimate team for the first time that version.

    Your idea for upgrading sounds good, always a way to keep your created player item level with the power curve.

    This means everybody will have their own unique player item throughout the game, a player nobody else is going to have.

    When you setup your club and select badges and kits you can then have a create your club captain section where you create your player item using the interface for making a new player in player career mode.

    Another idea for upgrades is what they did with the Maradona evo, a choice of which stats to boost, this could also provide a new position and roles.

    This first version should have a low rating but high enough to go in a starter team

    I think this is better than using existing players.

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