Why FC 26 Must Fix Ultimate Team's Rating Chaos
Why FC 26 Must Fix Ultimate Team's Rating Chaos ?
For years, the Ultimate Team community has engaged in the annual ritual of debating player ratings.
the conversation has shifted from minor disagreements to a fundamental problem: the rating system is chaotic, arbitrary, and lacks a clear foundation.
Currently, the numbers on a card often feel meaningless.
The system is massively chaotic and does not rely on any clear criteria, which has directly caused numerous exploits in the game. It is imperative to establish a clear, fixed standard for the rating system."
Examples:
Two Gold Cards "Mapi León" 89 Rating and "van Dijk" 90 Rating
To illustrate this absurdity, consider the comparison between Mapi León (89 OVR) and Virgil van Dijk (90 OVR). Both play in the exact same position: (CB). Yet, the data tells a conflicting story.
Mapi León Have 2294 In-Game Stats (IGS) and 470 Base Stats, whereas van Dijk sits at only 2,132 IGS and 454 Base Stats. How is it logically possible for an 89-rated card to significantly outperform a 90-rated card in raw attributes when they share the same Position?
"Vitinha" 89 Rating and "Gullit" 90 Rating
let’s examine the misleading gap between a Vitinha Gold card (89 OVR) and the Icon Ruud Gullit (90 OVR). Both are Central Midfielders (CM). Vitinha records 2,296 In-Game Stats and 476 Base Stats. Meanwhile, Gullit dominates with a massive 2,488 In-Game Stats and 514 Base Stats. On paper, the difference is merely a single OVR, yet the gap in internal attributes and actual pitch performance is astronomical. To fix this, EA must widen the gap: either by drastically lowering the rating curve for Gold cards, or by uncapping Icon ratings to realistically reflect their statistical superiority."
"van Dijk" 90 Rating Gold Card and "van Dijk" 90 Rating FOFC Card
Further compounding this issue is an even more baffling comparison involving the same player: Virgil van Dijk. His standard Gold Card (90 OVR) comes with 2,132 In-Game Stats and 454 Base Stats. In contrast, his FOFC Card—which carries the exact same 90 OVR—boasts 2,219 In-Game Stats and 469 Base Stats. This raises a critical question: How can two versions of the same player share the identical face rating when one is statistically superior to the other in every measurable way?
This systemic failure has birthed a massive loophole within the 'Evolutions' mechanic. Because In-Game Stats and Base Stats do not correctly translate into the Overall Rating, players can exploit 'Evo Chains' to turn obscure Bronze cards into end-game monsters. These cards often bypass strict rating caps because their face rating remains artificially low, yet their internal performance surpasses the best cards in the game. The OVR system fails to act as a proper gatekeeper, allowing these statistical anomalies to break the game's intended power curve completely.
Example :
To drive the final nail in the coffin, consider this market-breaking comparison:
a 95-rated TOTY Vitinha versus an 82-rated Evolved Gullit. Both operate as CMs. The 95-rated Vitinha holds 2,534 In-Game Stats and 532 Base Stats. Shockingly, the humble 82-rated Gullit eclipses him with a massive 2,586 In-Game Stats and 528 Base Stats. This leads to the ultimate question: Why should any player grind for a TOTY Vitinha or spend millions on a Prime Icon when a free, low-rated card is statistically superior? This anomaly doesn't just confuse players; it destroys the transfer market, devalues rare items, and kills the longevity of the game cycle."