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NEKOdrop_K's avatar
NEKOdrop_K
Seasoned Newcomer
3 days ago

Seriously EA? What Exactly Are You Saving These Cards For? FC 27?

One thing I always appreciated about previous FC games was the end of the cycle.

For almost the entire year, we deal with terrible pack weight, endless grinding, duplicates, disappointing rewards, and the constant frustration of chasing cards we probably won't pack.

But at least at the very end, EA used to loosen the grip.

Pack weight improved. The cards you had been chasing all year finally became obtainable. And if you were still unlucky enough to miss certain players, many of them eventually appeared as SBCs.

That was basically the final reward for putting up with an entire year of this game.

You could finally build the ridiculous squad you wanted, try the cards you had been chasing for months, have some fun, and finish the game cycle on a positive note.

It almost worked like therapy before voluntarily signing yourself up for another year of the exact same nonsense.

FC 26 somehow managed to ruin even that.

I am doing 85x10s EVERY SINGLE DAY until I literally get soft banned.

And I STILL have 97 rated cards I haven't packed.

97 rated cards.

At the END of the game.

And when it comes to the 99 rated endgame cards, I still haven't packed the vast majority of them.

How is that even remotely reasonable?

Seriously, EA, what exactly are you saving these cards for?  FC 27?

Are you worried that if people actually get to use these cards for a few weeks before the game dies, the Ultimate Team economy is going to collapse?

News flash: the game is basically over.

These cards have almost no remaining lifespan. Nobody is asking for incredible pack weight in November, December, or January. We're talking about the FINAL WEEKS of the game cycle.

Why are we still opening 85x10 after 85x10 and watching the same useless cards walk out over and over again?

What is the purpose of keeping endgame cards artificially rare at this point?

Who benefits from this?

Because it certainly isn't the players.

Previous games at least gave you that final period where you could say:

"Okay, this year was frustrating, but at least the ending was fun."

FC 26 doesn't even give me that.

Instead, I'm reaching the end of the cycle burned out, annoyed, and completely sick of opening packs.

And now I'm supposed to take that exact frustration, buy FC 27, reset my club to zero, and happily start the whole process again?

No thanks.

The end of FC 26 isn't making me excited for FC 27.

It's doing the exact opposite.

It's reminding me why I might not want to buy FC 27 at all.

1 Reply

  • SpartanLogan23's avatar
    SpartanLogan23
    Seasoned Veteran
    1 hour ago

    Hey ea! 

    You are the most Stingy Party Poopers ever!

    WHERE ARE THE END-GAME CARDS, EA?!

    Because at this point, the absolutely HORRENDOUS pack weight at the END OF THE GAME CYCLE perfectly sums up the mentality of your STINGY company!

    The game is practically FINISHED, yet you're STILL guarding the best cards like they're part of the national treasure! 😂💀

    IT'S END GAME, EA! LET PEOPLE HAVE FUN WITH THE CARDS at least at the end☠️

     

    P.S. To me, FC27 is ALREADY DEAD!

    Once again, you're doing your STINGY best to keep the best cards locked behind a PAYWALL!  And STOP WITH THE EMPTY PROMISES! Just like last year, you're already promising things you simply CANNOT DELIVER!

    We all know how this story goes: release the game, tell everyone how "improved" the gameplay is, collect the money... and then PATCH THE GAME WITHIN THE FIRST WEEK AFTER RELEASE! 😂💀You Patchers!

    New year. New promises. Same exact PROMBELMS that will never be fixed! Only to be patched and out of service!

    Spamming bruiser button will still be the most OP feature in the game followed by bounce-back and kick off glitch!

    At this point, the most consistent feature in EA SPORTS FC is the PATCH NOTES! ☠️🤣let that sink in!