Forum Discussion
214 Replies
- nemochan721 month agoRising Rookie
Players with no complaints can still request a transfer around the 6th game of the first season. If they’re under contract, shouldn’t the club have the final say, especially for key players?
If a player only has around one year left on their contract, I can understand the club being in a weaker position and a transfer request making sense. But if they still have several years left, perhaps the club could have more control over the situation.
This is a serious issue that needs to be fixed as soon as possible, especially with the full release just around the corner. We are currently playing through Early Access, but we paid for the full game, not a beta. Having a game-breaking Career Mode issue like this carry over into the full release would be extremely concerning.
※As an additional note, I tested this with a different save file, and Dias still submits a transfer request around the 6th game. This appears to be consistently reproducible.
- Klaxon731 month agoSeasoned Newcomer
I am doing a Liverpool career mode, and I am getting players with adequate playing time submitting transfer requests for not playing enough. All it takes is a game or two where their fitness is average and you rest them and they throw their toys out the pram. Feels kinda impossible to play a CL team playing every few days with fitness recovery turned on because the mode is tuned to favour having the smallest squad possible playing every week.
Moreover, there's no active warning of any kind. I had Ekitike go from scoring a hat trick in the CL and happy with his 6+ hours of recent playtime, to submitting a transfer request the next day for not playing enough. Wirtz had happy morale and then boom. Transfer request. Outta nowhere. No discussion about playtime, warning beforehand or anything. Really needs tuning down or at least have assist tools to help track and manage. Resting a player is just considered as them being dropped which makes zero sense.
Making it so a player with a fitness % below a certain amount not having a morale impact from being on the bench/reserves feels like a reasonable change to help counter this
- Sbunn101 month agoRising Scout
About a 1/4 way through a manager career season, I've had 4 players submit transfer requests. Two of these I get—I've been benching them quite a lot. But two of the players have been playing as much as any players on my team, have great stats, and submitted the demand in unrealistic situations. One submitted the request after a game they played in, and despite the fact that their "recent playtime" has a green smiley face beside it. The other player has started almost every game, but submitted a request immediately after I didn't play them in a low-stakes game, when they had less than optimal stamina. This has made career mode really frustrating to play—it feels much more sensitive than in previous years. We should at least have the ability to change a player's mind by playing them consistently after the request is put in.
- moshammad1 month agoRising Rookie
Players asking to leave without reason or notifications usually crucial players who r regular starters.
Players on rotation or important players who r getting enough playtime requesting to leave , one player asked to be loaned right after playing full 90 minutes for not getting enough play time.
Players mood changes too frequently, happy after a game they play, they miss one game and they r back to content.
Players shouldn’t be allowed to move themselves Willy nilly to loan or transfer list it doesn’t work like that in real life, they can only request it and be unhappy about it, maybe leave at end of their contract if there’s no release clause but that’s about it.
It’s currently impossible to manage players and play time, half season passed and multiple players already want to leave permanently or loaned, there’s a reason to have players on rotations sporadic u need squad players, this is not fun, maybe make it an option at settings up the career mode start, how often u want to be annoyed by players being strict about their play time.
Sold players don’t leave the club when transfer window opens.
Players on loan list don’t get offers.
Injuries are too much, 2 injuries a game sometimes 3, almost averaging 1 injury per game played, I understand that there’s a slider to that and it can be tuned down, it’s just a remark.
Rotation GK is a rotation GK, they r not expected to play every couple of games or something, they r expected to be setting on the bench for the majority of time.
Changing players contract to rotation from important or important from crucial to try to manage the play time expectations is impossible they always refuse.
Teams hijacking transfers without notifications or a chance to counter their offer, it just shows that transfer failed, when checking players profile it would show that he’s moving to another club, this happens randomly with no pattern or logic it. It’s generating fake interest in players u want to sign just to make ur life harder for the sake of it, this isn’t making real though, that’s making it annoying.
- moshammad1 month agoRising Rookie
Btw, I like the gameplay after adjusting sliders of course, I think it’s the best gameplay since 2024. I only play career mode and I really want to enjoy the game so bad but can’t atm because of the bugs and listed issues above. So plz work ur updates fixes asap.
- d2mbbhit7i6f1 month agoNewcomer
Hello,
I am experiencing a game-breaking bug in FC 27 Career Mode on PlayStation. Whenever I start a new save using the "Live Start Points" feature, several of my key players immediately submit transfer requests on day one.
I haven't played or simulated a single match yet. It seems the game engine fails to register the real-life minutes these players have played prior to the live start date. The game assumes they have been benched for months, causing their playtime morale to drop to zero as soon as the save loads. This completely breaks the immersion and ruins the Career Mode experience. Is there a title update planned to fix this calculation issue?
- Kudrnac71 month agoRising Newcomer
Subject: FC 27 Career Mode – Players Want to Leave Despite Getting Enough Playing Time
Hello,
I would like to report a serious issue in FC 27 Career Mode.
In my Manager Career, about half of my squad wants to leave the club around the middle of the season because they claim they are not getting enough playing time. However, this does not match their actual playing time at all.
For example, players such as Kobbie Mainoo, Youri Tielemans and Carlos Baleba are playing in almost every match. They are regularly in the starting XI and get plenty of minutes, yet they still complain that they are not playing enough and want to leave the club.
Other players who currently want to leave include Diogo Dalot, Benjamin Šeško, Lisandro Martínez, Patrick Dorgu, and several others.
This makes the Career Mode extremely frustrating and, in my opinion, practically unplayable. I am rotating my squad and giving these players plenty of opportunities, but the game still incorrectly considers their playing time insufficient.
The problem is especially obvious with Mainoo and Tielemans, as they play almost every match and still have the same complaint.
Could you please investigate whether there is a bug with the playing-time/player morale system in Manager Career? It seems that the game is not correctly calculating or recognizing the minutes these players are actually playing.
Thank you.
- NuggetToad1 month agoNew Traveler
I thought this woud be patched with 1.0.3 but my existing save - my goalkeeper, who played every match except a few during congested period because of fatigue, handed in a transfer request. The balance between fatigue and playtime makes them playing every game difficult and then they request a transfer. This needs to be tuned down considerable, the fatigued, while annoying, is fine but I’ve had at least 5 players either start to hint at or actually hand in a transfer request.
I recognize the fatigued part is tied to play strategy but that should not be so overpowered and has never been as overpowered as this year resulting in transfers like this
- xsanbayar1 month agoNew Traveler
Yes, I have a team playing in the English league, and my match schedule is extremely busy. With 2–3 cup competitions on top of league matches, I’m playing almost twice a week every week. The players are absolutely exhausted, but when I bench them to give them some rest, they complain that “you’re not giving me enough playing time.” Later on, they request a transfer. But if I don’t bench them, they complain, saying “I told you I was tired, but you still played me.”
Because of the fatigue, I generally have two separate starting lineups for the English league. One is my first-choice team, and the other is made up mostly of backup players. During a busy schedule, I rotate them so that the first-choice team plays the important matches, while the backup team plays the other matches. This way, everyone gets playing time while also getting enough rest.
Even with this system, I still can’t seem to get rid of players complaining that they aren’t getting enough playing time and eventually requesting a transfer.
- Allrounder_55781 month agoRising Newcomer
Player Transfer Requests & Playtime: Please Add a Playtime Tolerance Setting
I really enjoy Career Mode in EA SPORTS FC 27, but the current player transfer-request system is making it difficult to manage a large squad realistically.
Players seem to become unhappy and request a transfer very quickly when they do not receive enough playing time. This is especially problematic at big clubs with deep squads, where rotation is absolutely necessary.
A key player should be able to sit on the bench or miss several matches without immediately wanting to leave. In previous FIFA games, it felt much more natural. Important players could accept rotation, especially when they were still receiving regular minutes over the course of the season.
I saw EA mention that you are already reviewing how quickly players can request transfers because of their playing time. I really appreciate that this issue is being looked at.
However, I think there could be an even better solution:
Add a “Playtime Tolerance” setting to Career Mode
For example:
- Low – Players become unhappy quickly and demand more playing time.
- Normal – Current/default behaviour.
- High – Players are more patient with rotation.
- Very High – Similar to the more forgiving system in older FIFA games.
There is already a similar concept in Career Mode. For example, in Board Expectations and Transfer Negotiations, players can choose different difficulty levels such as Easy, Normal and Strict.
Why not introduce the same principle for player playing-time demands?
This would allow every player to decide how aggressively they want the player-satisfaction and transfer-request system to work.
A Playtime Tolerance setting would solve this without removing the feature entirely.
Please consider adding a Playtime Tolerance setting, similar to the existing Easy/Normal/Strict options for other Career Mode systems, or significantly increasing the amount of time players can tolerate reduced playing time before requesting a transfer.
Career Mode would feel much more realistic, flexible and enjoyable as a result.
Thank you for listening to the Career Mode community!