Selling Player does not appear in Sales Quantity
Product: EA SPORTS FC Mobile
Platform:Android
What's your device's make and model? One Plus Nord
What's your device's firmware? No Idea
What is your game version? Latest
In what game mode did the bug occur? Gameplay
How often does the bug occur? Every time (100%)
What happens when the bug occurs? So I am trying to sell a player Vini Jr. of 102 OVR with price 580 Million & highest Price at 641. There are 3 different Sales Quantity I can see 1. 580 Million - 381 Sales Quantities 2. 581 Million - 40 Quantities 3. 582 Million - 722 Quantities. Now by looking at above 3 different Sales Quantities and Sales Price, it's almost impossible to sell a player. Let's say I set the Price for my Player as 600 Million and I know it's a unique price that I am offering. It should display this Sales Quantity as 1 in Market Lists if I want to buy the same player from other Account. But it's not coming so it seems that FC Mobile shows maximum 3 Quantities which is not acceptable. If I want to sell a player at Lowest, Highest or at any random prices, the respective quantity should appear in the Purchase. Need resolution on this bug.
What time did you see the bug? (HH:MM AM/PM) 12:00 PM
So I am trying to sell a player Jr. of 102 OVR with price 580 Million & highest Price at 641. There are 3 different Sales Quantity I can see 1. 580 Million - 381 Sales Quantities 2. 581 Million - 40 Quantities 3. 582 Million - 722 Quantities. Now by looking at above 3 different Sales Quantities and Sales Price, it's almost impossible to sell a player. Let's say I set the Price for my Player as 600 Million and I know it's a unique price that I am offering. It should display this Sales Quantity as 1 in Market Lists if I want to buy the same player from other Account. But it's not coming so it seems that FC Mobile shows maximum 3 Quantities which is not acceptable. If I want to sell a player at Lowest, Highest or at any random prices, the respective quantity should appear in the Purchase. Need resolution on this bug.