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1440666fd7e443ec's avatar
1440666fd7e443ec
Rising Veteran
6 months ago

Basic Fixes Needed

Consider this an open letter to the EA developers regarding game features that need to be fixed. Other gamers who share these concerns please chime in.

  • Turn down the AI! — I routinely find myself arm wrestling my players as the AI pulls them one way and I try to steer them another. I suspect game lag contributes to this effect (despite my fast connection (28 ms)), but, regardless, the result is absolutely maddening because it ceases to feel like I’m playing the game—it’s playing me!
  • LB/RB Freak Outs — Sorry, but there is zero real-life reason why outside backs should suddenly lose composure (with a red exclamation point appearing above the player) and suddenly boot the ball 40 yds out of bounds. It’s a feature/glitch that’s as annoying as it is stupid and it just needs to be eliminated. Let every player have a composure rating and if they come under too much pressure then maybe they play a slightly less accurate pass, but jacking a ball into the stands and having it occur to only certain positions (like my Dimarco—one of the highest rated LBs in the game!) is beyond ridiculous.
  • Defending Throw-Ins — When the ball goes out the game initially prevents the defending team from pre-positioning players for the impending throw-in. This is neither realistic nor fun. It leads to undefended throw-ins that simply don’t happen in any real match.
  • Free Kicks — Two things:  (1) There are currently WAY too many “quick kicks.” These rarely occur in real games because opposing teams almost immediately position a player over the ball to delay the restart. Similar to throw-ins, the game doesn’t allow the defending team to gain immediate control of its players after the foul is called, so allowing a snap restart creates an unrealistic (and annoying) advantage that simply doesn’t occur with any regularity in real life. (2) The accuracy of free kicks bent around walls is absolutely BROKEN! These balls fly in at a nearly 100% rate if they’re within 25 yds of goal and the defender has almost no chance of stopping them. Most of us rush to try and drop a defender to guard the post behind the wall (because that’s where the ball will always go), but savvy kick takers know to fire away as soon as the kick-taking screen pops up and they invariably convert. None of this is at all realistic and it shouldn’t be that hard to fix (just dial down the shot accuracy a bit or allow the defense more time to set up).

7 Replies

  • Addendum:

    • Substitution notifications — There’s no reason why this notification needs to take up one full quadrant of the field. I’m sure I’m not alone when I say that I’ve literally lost games because this thing popped up at the wrong moment. It just doesn’t need to be that big or as obtrusive as it currently. Downsize it and slide it higher up the screen and people will still see it without it screwing up game play.
    • Stoppage time and promising attacks — You guys said you addressed this in one of the last updates, but it appears as though it’s based entirely off of the ball leaving the penalty area. I’ve been in the middle of pressing for an equalizer or the winning goal and possessed the ball mere feet outside out the opposing teams penalty area when the final whistle blows. This almost never happens in a real match and it just doesn’t seem like something that should be that hard to get right in FC Mobile. Let promising attacks play out!
  • Here’s another one:

    • Leave Wingers ON THE WING on kickoffs — whoever programmed either the LW or the RW to take up a position at the back of the center circle on their own teams kickoffs (in 4-3-3 attack formation) does not watch much football. These are frequently the fastest players on the pitch and we want them out wide where they can do damage right from the whistle, not stuck in the middle of the field where it takes most of the first 10 mins of game time for them to finally migrate out wide. It makes no sense from a footballing perspective and needs to be fixed.
  • Except throw ins which I haven't experienced that much, agree with all your points mate.  Hopefully someone from EA takes a look.

     The problem is people R too much after vanity stuff on the forums and I see many good recommendations not even read/liked or discussed (even seasoned pros don't seem to cast an eye).  But nice details on the post.

  • eoibqpw0vpnp's avatar
    eoibqpw0vpnp
    Seasoned Adventurer
    5 months ago

    I respect the post and your points are valid, however, there are bigger issues that should be addressed starting with the issues that were not fixed in the last update. They said that stun will be removed, it was not. They said passing will be improved, it was not. They said skill moves will have lower exit speed, it did not change.

  • 1440666fd7e443ec's avatar
    1440666fd7e443ec
    Rising Veteran
    5 months ago

    I agree with all your points. I was simply trying to highlight some items that I thought were relatively low-hanging fruit. Feels a bit like spitting into the wind honestly, as EA doesn’t seem particularly tuned into its users. I mean the whole FC Mobile engine needs a serious overhaul to make it more realistic, but they seem intent on tinkering around the edges (presumably for cost reasons) and so the game remains little changed (or improved) since I first tried it out almost a decade ago. I left the game in frustration 5-6 years ago and only just returned to find it only modestly improved. I want so badly to really like it, but it frustrates just about as much as it delivers enjoyment. Considering how good FC 25 is, you’d think EA could do better, but I think they’ve just gotten lazy and take their users for granted.

  • Another Addendum:

    • Turn off AI for Penalty Shootouts! — I just lost yet another shootout because my keeper inexplicably dived without me telling him to. I literally had my thumb on the directional joystick and had slid him just left of center where I wanted him to stand his ground only for him to take a dive and miss the kick that would have hit him square in the chest had I been totally in control. I fail to understand why EA thinks it’s a good idea (or fun?) for users to not have ultimate control of their players. I’ve got manager mode if I want to let AI run the show. Let me play the game in every other mode!
  • EA Sports is the Cheater itself.

    Bro you're spot on. It's not even lag. The system itself is rigged. Same boat, multiple files of tickets, but all I got is review stats and lvls of opponents(c'mon, maxed out 116 OVr and +30 Ginola vs lower lvl and ovr defenders, etc).

    Even after breaking it down EA help does NOT Help lol. They'll always go back to their scripts since they aren't SME's enough to address, let alone resolve the issues.

    [Observation]
    VS - Try either sprinting or doing power finesse shots, and see how the AI scaling reacts(aka RNG). 
    The results are highly improbable, aka it's rigged to have players play passively lest triggering the bots to score succeeding goals(even clearing or triggering the next turns to "fast-forward", the math just doesn't add up(aka basic chances same speed timing with good chances).
    - Try not scoring, and see how long it takes for a bot to goal(sometimes it just keeps losing chances), against an actual user playing(average is around 5seconds, vs 2 goals in like 1-3 seconds).

    H2H - EA is teaching the community to be lazy, as lower OVR and level teams scale performance to maxed  cards(116, +30 atm).
    This applies to all PVP game modes, slightly felt in PVE(eg, run a maxed meta card vs lower versions). No performance difference.

    MM - Literally can just copy the PES manager, this mode is still confused. The RNG is a mix of H2H and VS as above. 

    "Claiming" they listen looks good in socmed, in reality checks it isn't. These are basics for them to earn more, yet they still can't get it right after 10yrs of FIFA Mobile.

    The only great consolation is no resets, so they can be creative on churning out new and better cards while saving our nostalgia and efforts.

    Let's be honest: in the quest to make it realistic, fair play has been thrown out.

    This is coming from a mid-spender(just one who likes collecting specific cards, not going meta).

    Spenders keep the game alive, so balancing to meet F2P is great. But adamantly becoming impossible due to machine-programmed scaling from reactive rng, it's simple math: 7 is always lower than 10. Proportions, Proportions, Proportions.

    People don't stop spending if they receive the value ROI back. this version, pre FC26, is just plain abysmal.

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