Forum Discussion

Re: Feedback - Goalkeepers' performance and stats

MOD EDIT: formatted it so it's easy to read.

I am writing this to express my deep concern and provide detailed feedback regarding the current state of goalkeeper (GK) gameplay mechanics following the recent major updates.
Right now, the defensive balance of the game is completely compromised, and playing competitive matches feels incredibly unrewarding due to how broken the goalkeeper AI and animations currently are.
We do not need a minor tweak; we need a complete overhaul and a substantial buff to goalkeeper performance in actual gameplay.

Here is a breakdown of the critical core issues that must be addressed by the development team immediately:

1. Complete Lack of Basic Reflexes Against Low and Weak Shots

The most frustrating aspect of the current gameplay is how goalkeepers react—or rather, fail to react—to weak, low-driven ground shots.
We are seeing situations where a striker takes a weak, low-powered shot from a tight angle or from outside the box, and the goalkeeper either performs a heavily delayed diving animation or simply stands frozen on the goal line, watching the ball slowly roll into the back of the net.
Professional keepers should swallow these shots easily. Instead, the current match engine treats low balls as if they are completely invisible to the GK’s AI tracking system.

2. Abysmal Recovery Time and Sluggish Post-Dive Animations

Even when a goalkeeper manages to make a brilliant initial save or tips the ball away, the follow-up logic is completely broken.
The animation for a goalkeeper to recover, get back on his feet, and reposition himself after a dive is excruciatingly slow and rigid.
This sluggish recovery time turns every parried shot into a guaranteed goal for the opponent.
While the goalkeeper is stuck in a slow-motion animation trying to stand up, the attacking players have all the time in the world to easily tap in the rebound.
The physical responsiveness of the keepers needs to be much sharper and more dynamic to match the high pacing of the strikers.

3. Flawed Punching Logic and Poor Ball Handling

Goalkeepers are currently opting to punch or parry the ball far too often, even when dealing with weak, routine crosses or slow shots that should easily be caught and secured.
To make matters worse, the AI logic responsible for directing where the ball goes after a parry is fundamentally flawed.
Instead of tipping the ball over the crossbar or pushing it wide out of bounds for a corner kick, the goalkeeper consistently parries the ball directly into the danger zone—right into the path of an oncoming attacker. This makes defending feel like a game of pure luck rather than skill.

4. Unauthorized Auto-Rushing and Broken Positioning

Another massive issue affecting the gameplay engine is the automatic positioning of the keeper during counter-attacks.
Even when the user does not press the "GK Rush" button or issue any command to advance, the goalkeeper AI frequently decides to sprint out of the penalty box entirely on its own.
This unauthorized auto-rush behavior completely exposes the goal, allowing opponents to easily score from long-distance chips or simple passes into an empty net.
The GK should maintain his positioning and guard the line unless explicitly commanded by the player to rush out.

Conclusion and Call to Action

The current state of goalkeeping makes defensive efforts feel entirely pointless.
When you build a solid defensive wall, block passing lanes, and force the opponent into taking a terrible, low-quality shot, you expect your high-rated keeper to do his job.
Instead, the game punishes good defending by letting these weak shots slide through.
EA needs to rebalance the scales between attackers and defenders.
We desperately need a comprehensive gameplay hotfix that fixes the GK reaction speeds, improves recovery animations, optimizes ball-handling logic, and stops the broken auto-rush mechanic.

17 Replies

  • 4ov9ddga9l2f's avatar
    4ov9ddga9l2f
    Seasoned Traveler
    19 days ago

    The goalkeeper AI currently lacks the correct diving trajectory to counter standard finesse shots. Instead of positioning themselves according to the ball's curve, keepers frequently trigger a lateral diving animation that misses the ball entirely. The coverage area for tall goalkeepers needs to be recalibrated.

  • v715bp84j5h1's avatar
    v715bp84j5h1
    Seasoned Adventurer
    19 days ago

    Auto-rush is extremely frustrating and it should be removed from the game.

  • v715bp84j5h1's avatar
    v715bp84j5h1
    Seasoned Adventurer
    20 days ago

    Give your keeper a pair of gloves as big as a human, then maybe he’ll finally stop conceding goals.

  • v715bp84j5h1's avatar
    v715bp84j5h1
    Seasoned Adventurer
    20 days ago

    qvo0v3kw5pq9​ I’ve been experiencing this exact same thing with UTOTS Kobel. A weak, slow shot rolls toward the corner, and he takes ages just to start the diving animation, letting the ball slowly roll in. It’s like the keeper’s weight is set to 200kg. High-rated cards shouldn't have delayed reactions to basic shots like that.

  • 4ov9ddga9l2f's avatar
    4ov9ddga9l2f
    Seasoned Traveler
    20 days ago

     

    I’ve been playing this game for a long time, and I’m making this thread because the current goalkeeper situation in H2H is just getting ridiculous. It honestly feels like our high OVR goalkeepers got completely nerfed or broken after the last gameplay update.Here are the 3 main things that make no sense right now The statue Glitch on Long ShotsWhen opponents take mid or long-range shots, elite keepers with maxed-out stats just stand there and watch the ball go in. They don’t even try to dive. They literally freeze on the goal line and only jump AFTER the ball passes them. What is the point of grinding for expensive UTOTS TOTS cards if a low-tier gold keeper has the same brain dead reaction? Goalkeepers Refuse to Get Up Sluggish Recovery every time my GK makes a great first save, he stays on the ground for like 3 seconds as if he’s taking a nap. Meanwhile, the opponent's striker has all the time in the world to just tap the rebound into an empty net. The recovery time is way too slow and sluggish. Agility and reaction attributes mean absolutely nothing right now.Running Out for No Reason Auto Rushing stop making my GK rush out of the box automatically. I didn’t press the rush button, but my keeper randomly decides to run toward the corner flag or diagonal angles, leaving the whole net wide open for a cheap chip shot. The positioning AI is completely lost. This isn't just a minor lag issue. The actual gameplay mechanics for GKs are broken. We need a proper hotfix for the animation delays and the auto rush glitch as soon as possible.

  • 4ov9ddga9l2f's avatar
    4ov9ddga9l2f
    Seasoned Traveler
    20 days ago

    I'm facing the exact same issues mentioned here. GKs are just standing still watching weak shots go in, or rushing out automatically for no reason

  • v715bp84j5h1's avatar
    v715bp84j5h1
    Seasoned Adventurer
    21 days ago

    Completely agree with this, the positioning is totally ruined.

  • qvo0v3kw5pq9's avatar
    qvo0v3kw5pq9
    New Adventurer
    21 days ago

    It is so frustrating to watch the current gameplay physics. When facing a weak, low ground shot, the goalkeeper actually attempts a dive, but the physical animation feels completely disconnected from the ball's trajectory. They dive right next to the ball or fail to stretch their arms, making premium keepers look completely amateur.