Forum Discussion

DragonRogue01's avatar
DragonRogue01
Rising Traveler
15 hours ago

Ea has the game but no knowledge of game play.

Why do players not instantly defend or attack when the is near them by the time press switch player the selection is too slow or the wrong player is selected if at all. And players should pass the ball to the closest team mate for an advantage play, instead it automatically passes where it feel like, instead of my button inputs.  Also where is finesse shot gone some players still have it as a skill and the ones that have the skill cant shoot it, make zero sense. 

4 Replies

  • For all intents and purposes, finesse shot is behind a pay wall. Why give users anything if you think you might be able to charge them for it seems to be EA’s logic as they gradually monetize everything about the game. Next thing you know they’ll asking for us to pay a premium for 8mprove game mechanics (which I agree are pretty broken).

  • That’s how the game’s AI mechanism works: if a high-rated opposing player is running toward your goal, it doesn't matter if you switch to a defender—the AI ​​blocks them, turns them in a different direction, or stops them from chasing the ball or challenging the attacker. Unfortunately, that’s just how it’s designed, and usually, you end up on the losing side in these matches—at least, that’s my opinion. I don't understand the goalkeepers either; for instance, in a 1v1 situation, why can't I drag the keeper in a specific direction to force a dive or something? You can't really control them; you can basically just run them out and back. As for passing, the ball goes where the AI ​​wants it to go. If it wants the pass to succeed, it places it perfectly, and your player automatically makes the right run. If it doesn't want it to work, it just lets the opposing defenders catch up; your player won't sprint for the opening, and the pass won't go where you aimed it. I think this is the AI's "equalizer" mechanism—that’s my take on it. And don't get me started on headers: you might be struggling in a match against a much weaker, slower team, and the game just hands them a free header. My defender doesn't even jump; he acts surprised and just lets the opponent head the ball. That "surprised" animation—where keepers and defenders look stunned—is something that shouldn't have been implemented; in my opinion, it’s the cause of many errors. Aerial duels in Division Rivals play out in a pretty weird way; a lot of things need fixing. It would be great if they listened to feedback and actually tried to address these issues.

  • ngivz0f1ql1q's avatar
    ngivz0f1ql1q
    Seasoned Vanguard
    3 hours ago

    That's nice analysis bro. Agree with everything you said. I have experienced those bizarrities one too many times

  • There are a lot of bizarre things in the game; it’s hard to pull defenders away from the attacker—when you try to steer them back, they move straight toward the opponent instead, then let the opponent spin past them. Even if you’re sprinting back and take your finger off the sprint button, the defender still doesn't turn properly; they just keep sliding, leaving open space for the opponent. I never win these matches—perhaps the game doesn't want me to—and my players feel slower than usual. I’ve been playing for a long time and have noticed these "bizarre" quirks in how the AI ​​operates. I’d rather play five 0–0 draws than rely on random chance to swing things one way or the other. That way, I’d feel like I was playing against someone of similar skill, but as it stands, the behavior of the defenders and goalkeepers is just strange. There’s a lot I’d improve if I were in their shoes...