FC mobile issues in league tournament
After updating the league system, I found that few issues are worth concerning.
1. Tournament participation number
The problem in this update is that the fixed participation numbers (4v4, 8v8, 16v16, and 32v32) limit flexibility. If five league members are unavailable, it can lead to the cancellation of tournaments, particularly for formats like 16 vs 16, where just one absence can prevent the event from happening. This creates a challenge in quickly assembling enough available 5 players to meet the required numbers, making it difficult to ensure tournaments can proceed as planned.
2. League squad selection
There's no designated league squad provided. As a result, when some players may use lower overall teams in other matches, which can negatively impact their performance in league tournaments. This lack of a strong, consistent squad could hinder the team's defensive capabilities and overall competitiveness during matches.
3. Unable to see the league tournament attack record
The inability to access the league tournament attack record is a significant issue. This lack of visibility makes it difficult to evaluate team members' performance and develop effective attacking distribution strategies for upcoming matches. Without this critical data, league may struggle to improve their offensive strategies.
4. Absence of internal tournament
The absence of internal tournaments reduces opportunities for players to warm up and evaluate their performance. Without these practice matches, league members may struggle to assess their performance within the league, hindering their readiness and competitiveness in external matches.