1440666fd7e443ec Here is my Devil’s Advocate take on this:
EA made a change for their own reasons, whether we like it/asked for it or not. We do not have access to their roadmap, and historically, these kinds of changes got rolled forward, not reversed/rolled back. So asking to go back to shards is likely just barking at the moon, better off feeding back and getting EA to properly fine tune the new system so it's fair and usable. Also, if people actually understood the change, they would realise this is not really a Draft system. It is a Phase 2 Token system that replaced Shards. Yet people still call it drafts, so here we are.
Anyway, look at the Drafts (and the Store packs). That is simply a mechanism to convert gems/FP into intermediate currency, being cards that can be exchanged into Phase 2 Tokens (previously exchanged into Shards).
So, compare drafts to old store packs and a few things stand out immediately:
- Drafts have a pity system (store mostly doesn't). You are guaranteed something better than the usual lowest odds within 10 or 100 pulls, which makes it fairer in my opinion.
- Store packs were pure casino simulation, with nothing guaranteed outside extremely overpriced, e.g. 30k gem (or equivalent FP) packs, and even then, nothing was truly guaranteed, just higher odds or a higher card.
- Some packs had no repeat scheme, but the probabilities indicated that the top 2-3 rewards will be given last, so, again no guarantees until limits were reached.
- The 3k gem daily pack used to be limited to one. Drafts are not limited in the same way.
Now compare Shards to Phase 2 Tokens. The real reason you need so many drafts is the conversion ratio of the cards. You get nothing for cards up to 112. Then:
113–115 give 5 P2Ts
116 gives 50
117 gives 150
In the shard system, even the lowest OVR cards gave at least 5 or 10 shards for the lowest event OVRs, and the highest OVR (113/115, depending on event OVR cap) gave up to 250. The key equivalents were :
109/111 = 30 shards
110/112 = 60 shards
111/113 = 120 shards
112/115 = 180 shards
If 113–115 cards only gave 5 shards back then, people would have been screaming just as loudly that shards were rubbish. In fact, they did when Captains landed at 4k shards for an untradeable card. So there was an outrage, and many people could not afford these cards, nor did they bother with trying to get them. Even R9 at 2k later was considered borderline insane, so most highly sought after cards were around 1000-1500 gems mark.
Another key difference is that shards had to be used in-event, or they were wasted. Phase 2 Tokens can carry over to future events, another bonus. Keeping that in mind, the actual issues are:
- Unreasonable conversion rate of draft cards into Phase 2 Tokens
- Removal of the ability to purchase or grind Phase 2 Tokens directly
- Removal of DR cards that could be exchanged for Phase 2 Tokens
- Limitation of tradeable supply to buy desired cards in the market (the 117s I want are 5bn+)
- Unreasonable exchange cost for top OVR (900 tokens, while most event cards only return 5)
Address those five, and the system becomes reasonable again, as Phase 2 Token does give you a choice, albeit a very expensive one (more expensive than the Captains' Icons), but you do have a choice.
A lot of that has already been fed back to EA through the mods channel. EA could also improve the pity system by adding some choice within drafts (for example, Pool A is only 117 max player every 50 drafts, Pool B only 116 player every 30, then the 113-115 every 10 etc.)
For context, I spent around 400k gems during TOTY, plus whatever drafts I grinded and pulled three 117 Icons, all untradeable (Gullit came on around the 95th draft). They came from drafts only. Phase 2 Tokens are currently of poor value, so my 116s came from the market. Very lucky but when I look at the past events with the store with daily 3k packs and other store packs, I never pulled top two OVR because there was no pity system. My high-end Icons came from shards. With the current Phase 2 Token setup, I can barely afford a 116 unless I exchange around 60 high-rated cards, which is not happening unless there is a card I really want. But this isn't a Draft problem its a Phase 2 Token problem....so... yeah...... 11DeadlyKnights hit the nail on the head (without the detail).
This is from a highly active grinding F2P perspective as well. I went back to F2P once Gacha kicked in, but if there will be value in the game to pay for it, i wont mind chipping in again, but the value for time and monetary efforts needs to be there.
We will see what happens next, as WC is coming up very soon.
2 lengthy cents.