Forum Discussion
Inconsistent gameplay and scripted gameplay or patterns that repeat during matches. Score the first goal and not be able to get out of my own half for the rest of the game, with every ball being intercepted in my own half ( I tried to clear the ball from the box 5 consecutive times with the ball being intercepted, the fifth time I sent a long ball that hit one of the player in the head. It's ridiculous).
It feels like there is a script that the game follows, I get to score the first goal and not being let to score the second untill 90th minute.
It feels like a scripted gameplay when the opponents score the first goal and by the end of the match I manage to score two.
It feels like scripted game when defenders run in all directions to leave gaps into the defence.
If I jockey with the CDM in front of the player that has the ball I get a second defender coming to press. What's the reason behind that? It should do that if I have attacking mode selected.
The side defenders only job in the game is to get in the middle to cover the CDM? I play with two cdms. I don't need them to come in the middle. Not to mention them going in attack, running in the front of the wingers.
I had defenders staying to deep to allow strikes to score from outside of the box.
If I use manual defending that magnet effect take defenders out of position.
All this are done so that the AI can control the outcome of the game.
Is stupid to loose at the same number of stars and not be able to pass a certain number of stars. It's impossible to win a game and loose the second for 20 games in a row.
It has nothing to do with connection. It's the gameplay. Passing was not improved, player movement is stupid, defending its mostly done by the AI.
I will probably get a ban for this but I don't care anymore.
- dzrtr5 months agoHero
There are two aspects to this IMO. While AI handles a lot of control on our behalf and the general gameplay is completely broken, the latency issues only make things worse severely compouniding the problem that didnt exist to the current extent a month ago. Some moves register too late, costing you dearly. In H2H, this was always an issue when you were matched against distant players, but now it happens even when playing against people in your own region.
VSA is supposed to be a score comparison mode where only the latency to the server matters, and that’s always the one closest to you. Now it lags out half the time, which means your finesse shot is slightly delayed and gets intercepted by the defender. There’s a direct link between these issues since the anniversary update.
I know you had a different opinion about the network and hardware side of things, but the latency broken netcode are now affecting all parts of the game. Even the ones that technically shouldn’t be impacted by it, like VSA and LVL. My S25+ is still a beast for any game out there, but it does stuggle with FCM since the Anniversary dropped.
You said you played beta extensively, repost your findings and differences into discord server feedback thread then and do a revisit of your post on the 3 feedback/issues threads i listed in other response, it may or may not help but got nothing to lose.