Forum Discussion
Can't be bothered. It's useless anyway. They only try to manipulate the gameplay and their only interest is to mask those intentions by letting the AI control most aspects of the gameplay. If someone can explain the reasons of how they imagined these gameplay and the reasons behind I will admit I am wrong.
Like I said above:
- Why are side defenders charge towards the wingers or in the middle trying to cover the cdms if I already play with two cdms? Why do no matter if you have attacking/defending mode the fullbacks run in front of the wingers. Why if I have Def mid that is containing the player with the ball the fullbacks come in support as a second defender? Because they need to create gaps in defence to be exploited.
- Why we have the magnetic effect that pulls players towards the ball even if I play with manual defending?
- Why teams automatically choose to stay high or lower on the pitch depending on the score? Why can't I continue to attack if I have 2-0… Why teams choose to move to a more defensive style in order to protect the goal and allow higher possession for the opponents?
- Why when scored, opponents teams get overpowered attacks making it impossible to get out of own half or connect two consecutive passes?
- Why every thing comes to normal if the manage to score?
- Why after scoring a goal or two the game doesn't all us to score more goals until the last minute. Is like not letting the opponent to be humiliated. Why sometimes at 2-0 they are allowed to score one ?
- Why player OVR and Stats have little effect over the game? There are a lot of low over teams that outperform in the game. ( Please don't say because the players skills)
- Why overpassing is rewarded? I met player passing the ball just for the sake of it throughout the whole match while my team was sitting in it's own half.
These things are intentional features of the game that don't make sense and creates a unbalance gameplay, leaving the impression of randomness.
The BETA version was never implemented because was giving players to create consistent gameplays and allowing us to exploit the empty spaces through passing.
For weeks I am stuck at 48 stars. How can I win three or four game till I get to 48 and not be able to pass this number although I am facing players with two stars and unranked/untrain players?
I don't mind the casino style or the money they ask for the new release cards, I understand the business model. What I don't understand the manipulation behind the gameplay.
I use to think that latency is beht the bad gameplay but most of the time I play with around 25 ms or less and allthow you may be right with network delaying your moves and responses I am not so sure this is the reason. I think the reason is bad coding from which we get all the errors, bad development, from which we have the general gameplay that has nothing to do with football in general, the badly designed tactics/formations and players movements and on top of that EAs manipulation into making us buy more. It's like a soup with unbalance ingredients.
In general I wouldn't have a problem with the game itself. I understand that if tomorrow I develop my own football simulation will be my own vision of the game and that the quality of the game will be determined by the resources available and the technological barriers. What bothers me is the fact we don't play the same game and the interference of the engine/AI into deciding the outcome of the matches. It like someone throws the dice at the start of the game, or as if someone pulls out some random events that will boost or **bleep** your team. Its like someone decides when and who has a goal scoring chance during the game. Head to head matches feel like VS matches where you also do the defending part.