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BaaBaJoJo's avatar
BaaBaJoJo
Rising Scout
2 days ago

OMG The sliding 😩

Is it hard to make the players run like soccer layers and not figure skater?

Trying to position a player to defend a corner kick is like playing air hockey.

Why are they sliding all over the place? Just run in the direction I press and stop when I stop, and turn when I change direction.

Let them slide when they play in the rain, that’ll be fun. But all the players are wearing cleats so they shouldn’t be slipping out of position all the time on dry grass.

Hey EA Sports… That shouldn’t be in the game

3 Replies

  • BaaBaJoJo's avatar
    BaaBaJoJo
    Rising Scout
    19 hours ago

    you’re a bot. I’m tired of you fake users commenting al the time saying lag is the cause of everything.

  • dzrtr's avatar
    dzrtr
    Seasoned Ace
    16 hours ago

    Lol, you’ve clearly demonstrated a lack of understanding of how lag and latency actually affect global multiplayer games in general. Even local PvE can be affected, though it is far more common in PvP, especially in H2H as far as FCM is concerned. When latency spikes or packets drop, the client and server fall out of sync, and the game has to guess what is supposed to happen next. Games typically use client side prediction to guess player actions and interpolation to smooth movement, then correct everything with server data. That is why players or objects start sliding around like they are on ice or teleporting. This is not some groundbreaking FCM bug. It is just how online games behave when netcode tries to compensate for connectivity problems. The server and the client can only do so much when it is constantly having to predict correctly and reconcile missing or delayed data. This kind of thing has been happening for decades in multiplayer games, whether its sports, shooters or racing sims. Do some reading before you call others bots.

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