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kqi7r0ixci5a's avatar
kqi7r0ixci5a
New Rookie
9 days ago

Regarding AI in division rivals (constructive suggestions)

I've been playing Division Rivals consistently and have spent a lot of time observing how AI-controlled teams behave — especially when matched against them in H2H and Manager Mode. I’d like to share some constructive feedback and suggestions that could help make the AI experience more realistic, balanced, and beneficial for both new and experienced players, as AI will become a big part of it, especially to fill in during off-peak times to still have consistency in match making.

🔁 Predictability vs Challenge

The AI becomes too predictable over time, especially in lower divisions. While it gets more difficult in higher divisions, it often crosses into "too perfect" — constant perfect shadowing, almost magnetic passing, and robotic movement that doesn’t reflect how real players behave.

Suggestion:

Reduce unrealistic perfection (especially with tracking and passing).

Introduce small, human-like flaws or hesitation occasionally to make it feel like a real opponent.


🎮 Tactical Adaptability

AI should adapt its play based on the match situation. For example:

Switch between defending and attacking when needed.

Recognize when it's losing and press harder.

Vary formations based on player strengths.


This would create a much more immersive and unpredictable experience.

🤖 Realistic Behavior Over Difficulty Scaling

Instead of making the AI stronger just by boosting stats or increasing speed:

Add realistic pressing, player switching, and human-like decision-making.

Even marking certain dangerous players. If a user makes too many runs or takes too many shots with a specific player, the AI team will start marking that player in the second half.

Less guided and more reactive.


The goal isn’t to make it easier — just more organic and true to real gameplay.

It will also help users to start changing tactics throughout the match instead of just spamming the same plays ( the main reason why new users struggle in division rivals)

🆕 AI Division Rivals – Future Potential?

From recent surveys and in-game hints, it seems like EA may be exploring a separate AI-only Division Rivals mode.

If that's true:

Rewards should be reduced compared to PvP, to avoid undermining competitive play.

But still meaningful enough to help newer players progress.

Could serve as a training ground to build confidence and learn basic control, strategy, and formations.


🔍 What I’ve Noticed Recently

AI has started changing the way it defends. More frequent sliding tackles when inside their own box.

Usage of skill moves in much higher difficulty (only seen this happen twice. It was definitely AI as there was no profile to view and play style also shows it's AI)

Off-ball movement and passing is changing slightly, in a more believable way.

Learning AI is a good step, as I have noticed that the AI learns behavioral patterns from real users. 

These small updates show promise, and I hope the dev team continues down this path.


Thanks for taking the time to read this. I’d love to hear from others — are you seeing the same things?

2 Replies

  • As long as we’re talking about AI… How about teaching it that long shots from over 30 yds out are exceedingly rare in professional matches (yet they occur frequently in Manager Mode if you crank up the shooting tendency). Alas, I tried turning down the shooting tendency to avoid these wasteful shots only to watch some of my top attackers fail to take open shots in the penalty area. Confronted with this lose/lose choice I really have no choice but to leave the shooting tendency high, but it makes me grind my teeth every time I see a ball  that has almost no chance of scoring launched from +30 yds.

    I think the bottom line is that when you watch the AI do its thing in Manager Mode you see a variety of actions that just don’t occur in high-level professional matches. The above is just one of the more egregious, but another is defenders standing stark still and doing nothing to close down an attacker (who has made no skill move to freeze their defender) as they take a touch to set up an uncontested shot in or around the penalty area. Yet another, is the so-called “offside trap” which doesn’t appear to do anything! A team playing an offside trap will invariably hold a very disciplined straight line in defence, yet when I select the offside trap my defenders are all over the place (i.e., my back line is not straight and the opponent is almost never caught offside). To people like myself who grew up playing the game and who routinely watch multiple matches a week, it’s pretty frustrating to watch the AI get some of these basics so totally wrong. It ‘s not only frustrating in the moment, but it leaves users with the sense that EA either doesn’t care about getting the game right or doesn’t know enough about the sport to realize it’s not getting it right (or both). Either way, there are thousands of top-level matches on which to train the AI and (if it’s truly AI) one supposes some of these gross inaccuracies are easily corrected—if only EA cares enough to get them right.

  • kqi7r0ixci5a's avatar
    kqi7r0ixci5a
    New Rookie
    9 days ago

    Well we can only hope that they do apply these changes to manager mode. Because I agree, the long range shots are getting annoying. Sometimes even the passing has problems and also penalties not given. And if they can make the AI plays more realistic, as I've mentioned, it certainly would make the matches in manager mode a little more entertaining to watch 

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