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EA_Lanna
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21 days ago

FC Mobile Limited Beta - Gameplay Update

In this BETA test, we’re giving you a peek at some of the fresh visuals and core features coming in the next update.

REVAMPED MATCHMAKING LOBBY

After matching with your opponent, see both your captain and your opponent's captain stand face-to-face in a new pre-match lobby, showcasing your Division status and bringing a more immersive matchday atmosphere to every game.

TEAM BADGE SYSTEM

Collect and equip Team Badges to earn powerful attribute boosts for your team. Strategically fill badge slots in your lineup, track your collection progress, and earn extra season rewards by completing badge sets or player collections.

HALFTIME INTRO & POST-GOAL MOMENTS

Kick off with a refreshed match halftime and enjoy enhanced visuals after scoring to make each goal feel special.

NEW FORMATIONS

Test out new tactical setups, including the highly requested 4-2-1-3 and 4-1-3-2, giving you more flexibility in both PvP and PvE matches.

GAMEPLAY REFINEMENTS

Enjoy enhanced gameplay with improved referee decisions and balanced gameplay mechanics. Experience more accurate crosses and headers, rewarding strategic play and smart positioning.

 

GAMEPLAY INFO

Enjoy enhanced gameplay with improved referee decisions and balanced gameplay mechanics. Experience more accurate crosses and headers, rewarding strategic play and smart positioning.

Balancing Lofted Through Passes  

We’ve adjusted Lofted Through Pass accuracy to better reflect player attributes and to reduce Kickoff Rush. Defenders will react faster to long Lofted Through passes, with the intention of ensuring consistent play and attribute-driven outcomes, across all situations.

Improved Referee Mechanics  

We’ve improved referees to have more realistic collision detection, meaning small bumps are not automatic fouls. Also, Skill Moves into defenders won't guarantee a foul, reflecting the physical nature of football.

Crosses and Headers  

Cross accuracy is more influenced by attributes and defensive pressure than before. Tight marking now better affects accuracy, promoting smart decision-making. Header battles prioritize physical attributes for more realistic outcome and rewarding strategic positioning and play.

6 Replies

  • We hope to add a single player league mode in the test version, allowing players to choose the type of club match they prefer.

  • FC Mobile26 has significant potential for development, especially in terms of graphics and gameplay. With the advancement of mobile technology, EA can introduce more realistic player models, smoother animations, dynamic weather effects, and a stadium atmosphere that responds to the intensity of the game. Through smarter AI and more responsive controls, gameplay will become smoother and more intuitive, making every game unique and realistic. But in addition to visual and mechanical aspects, fans crave meaningful modes - bringing back the player professional mode would be a powerful step. This mode is not just about numbers and menus, it can follow the player's emotional journey: dealing with stress, making career choices, building relationships with teammates, and guiding media attention. This is not just about playing football - it's about living the life of a football player. I really hope you can make this game better

  • There should be a forum for multiplayer friendly matches, where players can customize friendly game settings such as time, jersey, stadium, and team play before. When playing friendly matches, there should be an option for players to adjust their time base, rather than just sticking to the default time, like playing zone matches. Users should be able to choose the time range of friendly matches and also enjoy the Champions League or V Ai Championship. My suggestion is that during group matches or any matches, if someone wants to replace a player, the game should be paused and given some time as a pause for resuming the game. I also suggest that users can change the game formation during the game, which makes the game more realistic and reasonable, because the lack of formation changes during the game is very frustrating. Straight passes cannot move well because players cannot move faster to make the ball smooth

  • There should be a forum for multiplayer friendly matches, where players can customize friendly game settings such as time, jersey, stadium, and team play before. When playing friendly matches, there should be an option for players to adjust their time base, rather than just sticking to the default time, like playing zone matches. Users should be able to choose the time range of friendly matches and also enjoy the Champions League or V Ai Championship. My suggestion is that during group matches or any matches, if someone wants to replace a player, the game should be paused and given some time as a pause for resuming the game. I also suggest that users can change the game formation during the game, which makes the game more realistic and reasonable, because the lack of formation changes during the game is very frustrating. Straight passes cannot move well because players cannot move faster to make the ball smooth

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