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UNREALISTIC DEFENDING, UNREALISTIC SHOOTINGS.
And you will tell me this is looking good!! 😡😡 Isn't the defender supposed to mark the ball conveniently? Rather, the ball miraculously went in. Don't ever preach to us about how realistic your game is again. Enough of these horrible and terrible gameplays and zombie movements. We need a better engine, give us UNREAL ENGINE, WE DON'T WANT FROSTBITE ENGINE ANYMORE 😡😡😡😡27Views0likes0Comments- pv5h3xniti9q4 days agoNewcomer20Views0likes1Comment
Upgrade Dribling and Celebration
Dear EA Sports FC Mobile team I am an old player of FC Mobile. I like it and love it but I think some improvement needed in "Dribling and player celebration". Make it more realistic. I love this game and I also played FC24,FC25. It is the best. So, I hope that you will be upgrade the game as soon as possible. Thank You.nabilmahmud4 days agoRising Newcomer11Views0likes0CommentsDEFENSE FEEDBACK (HONEST FEEDBACK)
1. Collision in Defense Experience: There were times when my opponents would just slowly move past my defenders without dribbling. They would use the cursor up and down, which stunned the full-back. To make matters worse, the defender wouldn’t step up or intercept; he just stayed near the line, leaving the attacking player free. They also couldn’t turn properly to tackle. It felt stiff, like EA was controlling them to stay in place. Empty spaces appeared everywhere in the box, no defending, no track backs, and players became slow. The goalkeeper couldn’t do anything. Even with actual dribbles, defenders shouldn’t be stunned for minutes; they will just freeze for like 5 seconds. Problem: Defenders freeze too long and lose awareness. Freezing is inconsistent and makes defending feel impossible. Impact: The game becomes mentally draining. Players are punished for situations outside their control. Suggestion: Defenders should recover quickly from simple movements. Defensive actions should rely more on timing, positioning, and player stats, rather than being frozen unrealistically for long periods. 2. Auto-Switch Players Defense Side Experience: During a counterattack, I had multiple defenders chasing a lone attacker. The game auto-switched control to a defender farther from the ball, leaving the closest defender unable to make a play. Manually switching sometimes made it worse, selecting a player far from the action. Attack Side Experience: While keeping possession, I had an attacker in the perfect position to break through. After a loose ball from aggressive marking, the auto-switch didn’t work at all. The closest player wasn’t selected, leaving me helpless and often resulting in losing the ball or the game. Problem: Auto-switch is inconsistent and sometimes fails entirely. Manual switching can select the wrong player, breaking defensive or attacking flow. Impact: Creates unfair situations during counterattacks or possession. Players feel the game is random or scripted rather than skill-based. Suggestion: Auto-switch should always prioritize the player closest to the ball. Manual switching should cycle logically among nearby players. The player that loses the ball, if he is the closest, should be switched to so the play can continue. Ensure auto-switch works reliably in all scenarios, both defense and attack. 3. Uncontrolled Movement (Autoplay OFF) Experience: I was losing 1-0. This match became too boring due to unnecessary collisions and referee decisions that weren’t fouls. It felt so scripted. I decided not to play, kept my hands off the cursor and buttons. To my surprise, as my opponent was moving, my defenders or players moved slightly. In a normal game, the players shouldn’t even move an inch at all because I had disabled auto play. Problem: Players move without input even when manual control is enabled. Impact: Defensive gaps appear randomly, making gameplay feel unfair. It removes trust in player control settings. Suggestion: When autoplay is off, players should stay fixed until commanded. Remove hidden scripts that move defenders automatically. 4. Defensive Consistency and Scripting (DDA) Experience: In one match, my defense played compact and organized, and I won easily. The players stayed in position, left no space for the opponent, and everything felt smooth. In the next match, with no tactical changes, the defense suddenly played wide. Spaces were everywhere, leaving huge gaps, and I lost. In another match, defenders played out of position and even joined attacks without being instructed. Problem: Defensive behavior changes from match to match without player input. It feels like scripting or Dynamic Difficulty Adjustment (DDA) is controlling outcomes. Impact: Tactics become unpredictable and unreliable. Success depends less on player skill and more on hidden AI changes. This makes the game mentally draining and unfair. Suggestion Give players full control over tactics and playstyle. Examples: - Defensive Styles: Park the Bus, Balanced Defense, High Press, Man-to-Man, Zonal Marking - Attacking Styles: Overlaps, Stay Back, Crossing, Short Passing, Direct Counter Attack - Team Shape: Set defensive width and depth, build-up speed Set-Pieces: - Corners: near/far post runs, edge-of-box options, crowd goalkeeper - Free Kicks: select taker, choose direct or tricky routines where two players disguise the shot - Penalties: assign takers and rebound chasers - Add an option to set team positioning: Free or Organised, so players can control whether defenders move freely or stick to assigned zones. This allows players to lock in their chosen tactics and ensures consistent behavior across matches. 5. Poor Defensive Awareness Experience Defenders often act without awareness of positioning. All defenders may chase a single attacker, leaving the rest of the defense exposed. Full-backs sometimes abandon their lanes, creating easy scoring chances. Problem Defenders ignore realistic football positioning and coordination. Impact Defense becomes unreliable and frustrating. Matches feel chaotic rather than skill-based. Suggestion - Improve defensive awareness so players hold position, track runners, and cover gaps. - Allow customization of defensive line behavior and player roles. - Add an option to set team positioning: Free or Organised. 6. Stamina Draining Experience 1. During two-man pressure, when I triggered the second defender to press, his stamina reduced very quickly. 2. Stamina reduces ability too quickly, especially common for defenders. 3. I was marking, and as the auto-switch didn’t work as desired, only one player was trying to mark. When I triggered the second defender, as he was pressing, his stamina reduced quicker. It shouldn’t be like this. 4. Example: Defender 1 (stamina 85%) presses while triggering Defender 2 (stamina 87%). As they move to press, Defender 2 drops drastically to 55% while Defender 1 drops to 64%. Both are performing the same action, so their stamina should drop roughly equally, not so inconsistently. Problem Stamina drains too fast and inconsistently during normal defensive actions. Impact Aggressive defense becomes difficult to execute. Matches feel less strategic and more about managing stamina than skill. Suggestion Reduce stamina drain for normal actions like pressing and marking. Make stamina loss proportional to effort, and ensure it is applied consistently among players performing similar actions. Ensure defenders can maintain pressure without being unfairly penalized. 7. Second Defender Ineffectiveness Experience When I triggered the second defender to press an opponent, he was perfectly positioned to win the ball. Instead, he ignored the ball and chased aimlessly, leaving the first defender exposed and giving the attacker an easy path forward. Problem The second defender system is unreliable and inconsistent. Impact Double-pressing tactics are ineffective. Matches feel unfair and chaotic. Suggestion Make second defenders react logically, prioritizing winning the ball or blocking passing lanes. Combine this with improved auto-switch to ensure defenders coordinate properly. 8. Kick-Off Glitch Experience / Suggestion I noticed that kick off glitches are becoming a bit successful. What did you people do? When the opponent does a kick off, just switch off the trigger run button or let players chase him down or put him offside. This way we combat this cheat! Clarification The opponent’s triggered player running to receive the pass should either be forced into an offside position, or get chased down with limited space to pass. Alternatively, EA can switch off the trigger run button during kick-off so this exploit won’t be available at all. 9. Skill Moves Triggered by Accident Experience During aggressive marking, the skill moves button set to the left gets triggered accidentally after a successful marking. Problem This makes it difficult to defend properly, as defenders perform unintended skill moves instead of focusing on marking. Impact Aggressive marking becomes risky and unreliable. Players lose control and may create openings unintentionally. Suggestion There should be a fix so players can mark aggressively without accidentally triggering skill moves. 10. Substitution System Experience The substitution bench has 7 or 8 players, but in-game, we can only substitute 3 players. This is very limiting and inconvenient. For example, I was playing a 4-4-2 formation and wanted to sub a left midfielder. On the bench, I had a right winger who could also play as a left midfielder. This player would have been perfect as a substitute, but the auto-substitution system only works if the positions match exactly. Additionally, manual substitutions are difficult because they must be done while the game is live, with no dead-ball pause. This makes substitutions stressful and inconvenient during intense moments. Problem The substitution system is restrictive and lacks flexibility. It doesn’t account for players with alternate positions, and manual subs are hard to execute. Impact Players cannot manage fatigue effectively. Substitutions are inconvenient and can negatively impact match strategy. Suggestion Allow substitutions to consider players with alternate positions. Provide an option for manual substitutions during a dead ball. Increase the number of substitution. The bench is 7, Allow for 5 substitutes. add ball pause for easier and more strategic management. Improve the auto-substitution logic to prioritize the best available replacement rather than strictly matching positions.44Views0likes2Comments- krmdmr145 days agoRising Newcomer10Views0likes1Comment
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- f8cco8lsx99k6 days agoNewcomer41Views0likes3Comments
Feedback fc mobile beta
1. Passing feels unrealistic because players wait for the ball instead of moving toward it. Teammates should come to receive passes, making attacks flow better and more natural. 2. Add curve through passes and increase speed of through balls for a more dynamic attack. 3. Improve goal celebrations with realistic, emotional, and dramatic reactions (last-minute winners, team hugs, jumping celebrations)jijit3m2jo9t6 days agoRising Novice12Views0likes0Comments- 10Views0likes0Comments
Feedback
What the hell are you doing!! Gameplay is as same as 2/3 years before, nothing changed. In 2025/26, you're giving us this **bleep**? Atleast bring fluidity in gameplay, we're tired of cartoonist gameplay. For exp. Look at efootball gameplay. You just put last WC event intro into this. Make a better intro & cut scenes. we need ability to pause h2h match, forfeit option and if opponent leave the match, declare win instead of playing whole match with AI. This is horrible. Add top goal scorer & assist option on the division rival territory. Don't become so much greedy, Game is for entertainment so increase pack luck also for f2p. Stop adding unnecessary features that we don't need, instead of make the game more enjoyable (CM: edited thread title to be within the forum rules)606yd8z96mvk7 days agoRising Newcomer51Views1like1CommentGameplay Concerns on Beta
Here’s my thoughts on what could are current issues regarding gameplay. We want refined gameplay like what’s coming to FC 26! Players take too long to return from an offside position / are in offside positions too often Teammates don’t make enough runs, lacks attacking opportunities Teammates getting in the way of shots, players colliding a lot (we don’t want this even if it’s realistic) The ball often bounces a lot off players and it always ends up landing to the opposition Through passes feel very slow Touch passes are sometimes inaccurate (e.g playing a ground pass when there’s of players ahead when it should be over the head) KEY GAMEPLAY SUGGESTION: We want a way for the entire team to press, this doesn’t mean everyone go for the ball at once but it means teammates should close down passing lanes etcInfenetri7 days agoSeasoned Newcomer51Views0likes1Comment- yzz1jhfwj52i7 days agoNewcomer15Views0likes1Comment
- bewoz00fr70d7 days agoNewcomer13Views0likes1Comment
- gakrqxduw40d7 days agoNewcomer10Views0likes1Comment
Many bug
The game is well polished but there are many bugs in the game. First is the match ended the game loading then say no internet and the i click on retry it is the loading done show that nothing else is there. The bug in team editing i press on captain for change the game sucks on loading and i have restart again and the gameplay camera angle is Speedy too. but game is solid 9/10 without these bugs. Thank EA for giving me access to beta17Views0likes1Comment
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