Feedback on beta
There should be forum for multiplayer friendly matches where players can customise there friendly game settings like time, jersey, stadium and squad before kick up. When playing friendlies matches there should be an option for players to adjust time base on there need not just stick with default time like playing devision matches.users should be able to select time frame of there choice while playing friendlies matches and also like champions league or Vs Ai tournament I am suggesting that while playing division matches or any matches for some one want to substitute a a player the game should pause and giving some time as a time out to resume playing. I am also suggesting that users can be able to change game formation during match time which makes the game more realistic and sensible because its very frustrating for lack of formation changes during playing matches Through ball are not moving well as players doesn't move faster to make them smooth22Views2likes2Comments- 7Views0likes0Comments
Fc mobile beta gameplay issues and solutions
Good day EA developers and teams in general. Trust you all have a great day! I see a lot of players aren't pointing out the obvious maybe they aren't observing it or are just playing. But trust me, I am here to give you the most honest feedback that would be of great benefit to EA, and its community. Fast forward to the main: 1. ISSUES WITH THE PASSING SYSTEM (i) Kickoff Passing When passing during kickoff, the second player receiving the ball nearly falls or completely falls to the ground. It looks like the kickoff animation makes players unbalanced. Suggestion: Players should stay balanced during kickoff passes so the game starts smoothly and realistically. (ii) Ground Driven Passes Ground driven passes are mostly inaccurate. Even when the receiving player gets the ball, they often lose control or let it get intercepted too easily. Suggestion: Improve accuracy and player control when receiving ground passes, so they feel reliable and realistic. (iii) Lob Passes Lob passes are very inactive. It just looks like EA developers put it there for aesthetics. Suggestion: Make lob passes more effective and responsive, so they can actually be used to switch play, bypass pressing opponents, and create attacking chances. (iv) Pass and Go This is another inactive button that is useless in the game. Suggestion: One reason this button feels inactive is because it is too small and not easy to use. Players should be allowed to customize button sizes and placement so controls fit individual comfort. Improving Pass and Go responsiveness would also make it a useful tool for quick attacking runs. (v) The most important issue: When passing to a teammate (for example, a striker who is closely marked), the receiving player often just stands still instead of moving towards the ball. This makes short passes unrealistic and easy to intercept. Players should actively come to meet the ball, not wait for it. This change would help create more chances, make attacks flow naturally, and give defenders a fair chance to respond. (vi) Inside the Penalty Box: Collisions inside the box happen too often, which makes play feel messy and unrealistic. Passes in this area are also very inaccurate, and players are usually too slow to react to loose balls. Improving responsiveness and reducing unnecessary collisions would make attacking and defending in the box feel more natural and balanced. (vii) Through Passes: Right now, through passes are very inaccurate. Even in open situations, the ball often goes to the wrong player instead of the one you intended. • Lobbed through passes also have problems. When a player controls the ball on the chest, they often look unbalanced and take too long to settle it. This slows the game and feels unrealistic. In real football, chest control is usually quick and smooth. This issue has reduced the fun and flow of the game. Making through passes more accurate and chest control more natural would greatly improve gameplay. Suggestion for Curve Through Passes: It would be great to add curve-style through passes, similar to the ones Kevin De Bruyne is known for. These types of passes create realistic attacking opportunities and would add variety to gameplay. A simple way to include them could be to place the curve through pass on the side button of the regular through pass control. 2. ISSUES WITH SHOOTING There is a problem where shooting sometimes switches on its own. For example, when I press shoot, the ball can come off like a pass instead. At times, when I hold the shoot button close to yellow or red power, it unexpectedly changes into a pass. This feels like a bug. • Chip shots are also not functional and feel unrealistic. Often, pressing the fake shot button triggers a chip shot by mistake, which interrupts gameplay. This may be a scripting issue or a bug. • Power shots have a delay before the ball is released and are often inaccurate. This is not as critical as the chip shot issue, but it still needs attention. • Finesse shots are generally fine and do not show major problems. Suggestions for Shooting Variety: To expand attacking options, I recommend adding a ground-driven shot. This could replace the current chip shot, while chip shots could instead be assigned to a new input, such as a double tap. In addition, a ground finesse shot would add more creativity and realism, especially in one-on-one situations or inside the penalty box. This would give players greater control and make shooting more dynamic. 3. SKILL MOVES AND SPRINT ISSUES There are a few problems I have noticed while using skill moves and sprinting in the game. (i) Skill Moves Balance Skill moves are not properly balanced. For example, when you perform an Elastico, the ball often goes too far away, making the move look unrealistic and exaggerated. This usually leads to failed dribbles and lost possession. Skill moves should be tighter and more controlled so they look natural and useful. (ii) Sprinting and Over-Acceleration When sprinting, players take too long to stop after you release the sprint button. Even when there is no pressure or aggression, they keep running and over-accelerate. This sometimes results in unnecessary throw-ins or corners for the opponent, even when you successfully win the ball. Sprinting responsiveness should be fixed so players can slow down or stop more realistically. (iii) Star Skill Moves and Customization Players with 4, 3, or even 2 stars should still feel like they can perform effective skill moves, even if limited compared to 5-star players. I suggest allowing us to customize skill move buttons by star rating, so lower-star players can have unique but realistic options. For example: 5-star players could have: Up: Lane change Left: Roulette Right: Elastico Down: Turn and spin 4-star players could have: Up: Lane change Left: Roulette Right: Heel to heel Down: Lateral heel to heel This difference would make gameplay more fun and diverse, since not every player would feel the same. It would also reward creativity while keeping star ratings meaningful. Thank you for taking the time to review this feedback. I believe these changes would greatly improve gameplay and create a more enjoyable experience for the entire community. I will be dropping more feedbacks, for now let's get this fixed. Be Expecting Feedbacks on DEFENSE........... And I might attach clips for proof.30Views1like0CommentsFC Mobile Limited Beta - Gameplay Update
In this BETA test, we’re giving you a peek at some of the fresh visuals and core features coming in the next update. REVAMPED MATCHMAKING LOBBY After matching with your opponent, see both your captain and your opponent's captain stand face-to-face in a new pre-match lobby, showcasing your Division status and bringing a more immersive matchday atmosphere to every game. TEAM BADGE SYSTEM Collect and equip Team Badges to earn powerful attribute boosts for your team. Strategically fill badge slots in your lineup, track your collection progress, and earn extra season rewards by completing badge sets or player collections. HALFTIME INTRO & POST-GOAL MOMENTS Kick off with a refreshed match halftime and enjoy enhanced visuals after scoring to make each goal feel special. NEW FORMATIONS Test out new tactical setups, including the highly requested 4-2-1-3 and 4-1-3-2, giving you more flexibility in both PvP and PvE matches. GAMEPLAY REFINEMENTS Enjoy enhanced gameplay with improved referee decisions and balanced gameplay mechanics. Experience more accurate crosses and headers, rewarding strategic play and smart positioning. GAMEPLAY INFO Enjoy enhanced gameplay with improved referee decisions and balanced gameplay mechanics. Experience more accurate crosses and headers, rewarding strategic play and smart positioning. Balancing Lofted Through Passes We’ve adjusted Lofted Through Pass accuracy to better reflect player attributes and to reduce Kickoff Rush. Defenders will react faster to long Lofted Through passes, with the intention of ensuring consistent play and attribute-driven outcomes, across all situations. Improved Referee Mechanics We’ve improved referees to have more realistic collision detection, meaning small bumps are not automatic fouls. Also, Skill Moves into defenders won't guarantee a foul, reflecting the physical nature of football. Crosses and Headers Cross accuracy is more influenced by attributes and defensive pressure than before. Tight marking now better affects accuracy, promoting smart decision-making. Header battles prioritize physical attributes for more realistic outcome and rewarding strategic positioning and play.1.1KViews0likes5CommentsEvolve the game
FC Mobile 26 has the potential to evolve dramatically, especially in terms of graphics and gameplay. With advancing mobile technology, EA could introduce more realistic player models, smoother animations, dynamic weather effects, and stadium atmospheres that react to the match's intensity. Gameplay could become more fluid and intuitive, with smarter AI and more responsive controls, making every match feel unique and lifelike. But beyond visuals and mechanics, fans are eager for meaningful modes — bringing back Player Career Mode would be a powerful step. Instead of just numbers and menus, this mode could follow a player’s emotional journey: dealing with pressure, making career choices, building relationships with teammates, and navigating media attention. It’s not just about playing — it’s about living the life of a footballer. I really hope you can make this game better22Views0likes1CommentHello fc mobile manegers
Its was so nice if like the real fc (consoles) in the half time the camera is gonna switch side and then u can feel ur lw weel and i want the game become less pay to ein like i play division rivals and mf's with messi max rank and training and its hard asf to win them and last thing please make ai's better i dont mean to the ones u deal with i talk bout the ai's on ur team so u can make prime pedri passes or unstopable tikitaka so please25Views0likes1Comment- 22Views0likes1Comment