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Marmatag's avatar
Marmatag
New Rookie
3 years ago

Madden 24 Passing Is NOT Fun

Let me preface this by saying that I play simulation style. So I'm looking to use the stock playbook and I don't construct unbeatable route concepts. I see people say things like "put your running back(s) on a streak," and that's just the antithesis of how I think sports sim should be played. My expectation is that I should be able to use the stock playbooks with minimal adjustments here and there (as would make sense) and still have a playable game. 

I think we all accept that inaccurate passing exists in the NFL. It makes sense for low-percentage plays to be low-percentage plays. It does NOT make sense for high percentage plays to be low percentage plays. Madden 24 punishes your accuracy far too frequently, and in the wrong ways. If a QB has a clean pocket, he should be able to deliver an accurate pass generally in some scenarios, and not generally in others. Madden treats these all as the same, and applies highly punitive accuracy penalties when there shouldn't be any. 

For example, if my WR runs a 5 yard out, and he is open, and I have a clean pocket, this should be an accurate throw the vast majority of the time. These throws are often inaccurate. Without using the joystick to attempt any kind of precision, I would expect an accurate throw, coming from a clean pocket. This is not the case. High percentage plays should be accurate. An example of such a play would be the I-Form Close Double Outs play. 

On the next step, it does feel like the further down the field you go, the less accurate passing becomes, which in general sounds fine, but it isn't entirely correct. For example, consider the play I-Form Close PA Deep Read. It's in quite a few playbooks. These WRs actually physically stop and if you throw at their break it is timed nicely, and a solid concept. There are plenty of defenses that defend this. I have no objection to that. I do object when my WR runs this route, and the timing is beautiful, yet the throw comes out 5 yards to the left or right. There is no earthly reason for this level of inaccuracy. This specific type of route is not a low percentage in regards to accuracy. However, because it is technically not a short route, it is met with the typical accuracy penalties that apply to deeper routes. 

I would encourage you to run these plays and observe how your QB behaves from a clean pocket. You will see in game that your throws will be inaccurate for no apparent reason. This is mirrored across a lot of plays regardless of formation. Where we should see accuracy penalties are on the low-percentage, deep passes, where a QB is throwing 20+ air yards to a target running outside or down the sideline. These throws are notoriously challenging in the NFL, and missing a little deep or a little left or right is acceptable here because of the high degree of precision required. There is no reason for these plays to receive the same penalties that the other plays I mentioned do, but here we are. 

Ultimately I would expect that a QB with a clean pocket should be able to deliver an accurate ball. That doesn't mean the ball can't be defended, or miss because the route timing was disrupted and the ball was thrown with anticipation as it should be. But this isn't the case and it's infuriating. 

The Defensive Backs in this game are incredibly obnoxious with their route jumping ability and their knockout ability. Their range for interceptions is monstrous, and they attack the ball relentlessly. The biggest issue I can see is that they don't really pay a cost for changing direction, or a penalty when reacting to a pass. I'm sure EA has plenty of data about this, but, when games have 5-6 INTs on each side of the ball, something is very very wrong. I see more interceptions - both from the CPU, and from my DBs - than I do sacks from my defensive line.

I accept that there will be plays where no one is open because every single WR loses on his route. My problem here is that WRs do win on their routes, but due to inaccuracy and frankly CPU DB supermen making insane catch-up speed plays and intercept the ball or knock it out. There is a difference between throwing a contested pass and throwing a pass to an open WR, only for the defense to suddenly have unrealistic response and intercept the pass. I defy anyone to try and throw a curl route of any kind. Against man coverage, they will jump it. Against zone coverage, they will jump it. And suddenly a route that has a realistic chance is a low percentage play.

I will accept that passing in m24 is a low percentage game, and that a sub-50% completion percentage is intended, but if that's the case, and the CPU defense is going to behave this way, I would expect that my defense also behave that way. Additionally, if DBs are going to make ridiculous super human plays to disrupt passing, the interception rate should be lower, as open doesn't mean open. Which is really the crux of this. Open doesn't mean open. A WR runs to a soft spot in the zone and stops, with timing this is a high percentage play. But the defense reaction speed is insane and these plays that should be easy are interceptions at a very high rate. 

I'm aware that you can go to YouTube and find a way to use the Jets playbook to exploit the fact that Verticals is a joke and can score way more often than it should, or putting "this guy on a streak, that guy on a comeback, and you're guaranteed the corner route." I'm aware that run blocking is very good, and that mixing passing and running is the best way to create passing opportunities. I'm aware of this. I play simulation and my pass/run is generally very good and balanced. 

I would strongly recommend EA publish recommended simulation sliders for 10, 12, and 15 minute quarters. Or, have the difficulty automatically adjust based on overall game length. The volume of interceptions is perfectly valid for 5 minute quarters with a runoff to 25 seconds. It's not valid for 10+ minute quarters, as an example.  I would also strongly recommend you classify routes - not plays - for accuracy penalties, coverage adjustments, etc. Take the time to categorize things appropriately. Low percentage plays should be low percentage, but high percentage plays must be exactly that, or it's wildly immersion breaking. 

18 Replies

  • Some of what is said here is true. Some of what is said is mainly frustration. The passing accuracy can be a little off every once in awhile. But it mainly boils down to using the right touch at the right time against certain coverage. Learn how to manipulate the coverage and keep your opponents off balance and guessing at what you’re going to do. Have a main defensive formation that can do good on both run and pass formations. Same on offense. One main formation that you can run and pass out of with success. Something that keeps the defense honest. Overall, it’s a good game. 

  • f2e560beac1fcc1's avatar
    f2e560beac1fcc1
    2 years ago

    Thank you. I was debating about getting it because I hadn’t played in over 6 years & it’s on sale very cheap. I hadn’t planned on even consider it because I am getting college football when it comes out in a few months, but 24 is 13.99. I thought such a long time, it must be like a new game by now, but now that I know they’ve jacked up the passing, you’ve made my decision easy. Thanks again

  • This has been the biggest issue in Madden for years. Too often when there's a while open receiver (even if I lob a pass to ensure accuracy) the ball is always out of reach, thrown in the dirt, or picked off. I've played professionally and I've never seen any quarterback have accuracy issues like this when there's no reason for it. Most times it's due to pressure or weather but not when it's a pitch and catch type play.  Slants the ball is thrown too far ahead and picked off by the safety, hitches the ball goes 5 yards to the right directly to CB, quick outs the ball is too far to the outside even when not using precision passing, and the most annoying of them all: WR beats man coverage and has 5-8 yards on DB and the pass is thrown behind and low so it's intercepted.. OH! and notoriously you can expect at least two INTs with the linebacker somehow jumping 10ft in the air when throwing to an open zone behind the LB to a WR who is 15 yards behind them. 🤔

  • I played Madden 24 yesterday and completed all my passes. I don't know how someone could not agree that the passing game is awesome. 

  • Marmatag's avatar
    Marmatag
    New Rookie
    2 years ago

    Hi there, it looks like this post has continued to see some traction. 

    Ultimately Madden has to be played on All-Madden with slider adjustments, because All-Pro is always, ALWAYS, categorically too easy. Even with the sliders set to ridiculous levels, it's just not simulation on all-pro. You can average 5-7 yards per carry on a season with a basic running back with the run block sliders at 0 on all-pro. It's actually stupid how easy it is to score on the goal line in Madden 24, you spread the defense out and run your HB in on a zone read, he'll walk in most of the time. There's a billion little things that just work. 

    Similarly, passing in all pro is also a joke, and it's way, way too easy. So this is all predicated on all-madden, and all-madden requires sliders, because of exactly what i described. People saying "I completed 100% of my passes!" clearly aren't playing on a harder difficulty. Also, if you're playing with x-factors and jacked up superstar abilities, you're actually avoiding a lot of the criticism you might see here. For example, some superstar abilities will prevent inaccuracy. So, you're not some secret madden genius who figured out the l33t h4x to complete all your passes, you're just playing with training wheels, intended or not. 

    The challenge here is that there are no appropriate simulation style sliders. I'm aware that i can go gun trips and switch between a few plays and march down the field and score. I'm aware that drag routes are OP, i'm aware of all of it. The point is that repeating the same plays over and over again because you have a stable of like 10 concepts that are unbeatable, and never deviating from those concepts, is stupid. I'm driving for a simulation experience, as i stated in the OP.  There needs to be a difficulty that encapsulates football other than "you'll score every drive if you really want to" and "the CPU recorded its 10th INT."

  • Man I feel you and don’t play against the cpu on anything other then pro. It becomes impossible to win. I’m playing a franchise with a few other players. Did a fantasy draft. I’m 85 overall across the from overall to offense to defense. Started of playing the rams (divisional game) 0-1 then I went on the win 5 games in a row now I’m 5-1. I lose against the browns, 5-2 lose against the ravens now I’m 5-3. Win again 6-3. Now I’m playing against the 49ers. I’m winning it’s 4th quarter with like 12 left the game kicks me to the Home Screen loss progress got to start over. Then I play them again, I’m losing by 3 it’s 21-24 I score a touchdown it’s now 28-24. Same thing happened. It’s my 3rd time playing them. They been cooling me all game first play interception pick 6 0-7 I get the ball back on the 20. They send the blitz 15 yard loss I’m on the 5, they send another blitz safety. Now it 26 they get the ball punt returns for a TD now it’s 33-24 it’s 5 min left I drive all the way down score it’s 33-31 it’s like 3 min left they return the ball to the 20. First play running TD. It’s now 40-31. I get the ball first play a 5 yard pass kelce gets hit the ball pops in the air they catch and run it in for a TD it’s now 47-31. I lose. Now I’m 6-4 with 3 divisional losses. Mind you 49 are now 6-3, rams or 3-6. They make the Dickinson games IMPOSSIBLE TO WIN. I play on all-pro mind you.! My homeboy is 8-1 in the league he’s putting up like 400 yards a game with like 20 attempts I be having 20 attempts and be having like 150 yards and let’s not talking bout the running. I am #32 with rushing averaging like 40 yards a game with a average of 10-12 carries I have David Montgomery too so I don’t even run the ball. My team is the Seahawks. I’m done with madden 

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