Long snappers all disappeared
I'm playing franchise mode season 2 week 5. I drafted a rookie TE that was a better long snapper then the long snapper on my roster. I cut my long snapper in favor of my rookie TE during preseason roster cuts. I was able to simulate the first 4 weeks without issue (no long snapper on my roster, rookie TE used at top of depth chart) Week 5 I went to play the game it wouldn't let me as I had no long snapper. The free agent list has zero long snappers. I check the NFL roster there are only 21 long snappers in total so many other teams don't have a long snapper either. There is nothing on the transaction log that shows my cut long snapper retired and he isn't on anyone's roster. He wasn't a terribly rated player (by long snapper standards) around 74/75 overall.
Here is the response from support:
Do not worry I will help you in all possible ways.
When you simulate a game, Madden does not rigorously enforce specialist depth chart requirements. The game may use a backup tight end, offensive lineman, or simply auto-assign another rostered player in the simulated engine. However, when you play the game manually, Madden requires a player slotted specifically at the long snapper position in your depth chart, otherwise, it restricts you from starting the game. This is another artificial barrier—likely intended to ensure gameplay realism when controlling the team yourself—but it is not enforced in simulation, exposing an inconsistency in how the franchise mode treats roster rules between simulated and played games.
Long snappers disappear from the free agent pool after preseason cuts due to the game's roster management logic, which automatically purges low-rated or niche-position players from the free agent pool once teams finalize their rosters for the regular season. This is commonly done to reduce the size of the free agent database and improve game performance, but unfortunately, it disproportionately affects specialists like long snappers. The game doesn't create extra long snappers to refill the pool, nor does it retain most cut ones for signing, so after final preseason cuts, many long snappers (and other specialized, low-rated players like Sam linebackers) simply vanish from the game's ecosystem, leaving teams unable to sign them during the regular season.
The logic needs changing. If I can't play without a LS on the roster then it should be the same for every team. And if that is the case then there should be enough available players in case of injuries so you don't get stuck like I am. Obviously the computer AI doesn't value the LS position as they did the same thing I did during the preseason. The the roster/free agent logic doesn't value the LS players as free agent so they just disappear without a trace. There is no way to generate a player for me to sign so I'll be forced to switch a player to LS to play the game. Then I lose flexibility as this player won't be able to play the position I swapped them from. So I can't swap my TE to LS and also have him play TE.
It should either make every team have a long snapper and keep enough free agents around in case of emergency or not require one at all (since it seems like the LS addition was half baked addition anyway)