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Pslayr's avatar
Pslayr
Newcomer
1 day ago

Franchise Mode Suggestions

I exclusively play franchise mode and have some suggestions. I believe that the heavy reliance on visible overall ratings makes the mode feel more like a spreadsheet simulator than a true NFL simulation. It removes a lot of strategy, scouting, and decision-making that should be at the heart of building a franchise. Here are some key changes I’d love to see in Madden 27 to make Franchise deeper and more realistic:

Hide Overall Ratings for Rookies and Add More Draft Fog

  • Right now, you can see exact overalls immediately, which lets players cherry-pick the “best” ratings without any risk or evaluation.
  • In real life, teams don’t know a rookie’s true NFL value on draft day. There should be significantly more draft fog — no clear “top 5” talent list, and overalls/potential should be hidden or only partially revealed at first.
  • Suggestion: Make rookie overalls and development traits hidden by default. They slowly reveal (and narrow in accuracy) based on snaps played, practice performance, and in-season stats over the course of the rookie year. This would force coaches to actually play their high draft picks and evaluate them on the field, just like real NFL teams do.

This would add real consequences for drafting busts. Currently, you can take a QB in the top 10, see a low overall, bench him forever with zero downside. In reality, there’s massive pressure (and roster/cap repercussions) to give first-round picks meaningful reps and a chance to develop or fail.

Overhaul Free Agency — No Visible Overalls

  • Free agents (especially unsigned or lesser-known players) should not show overall ratings or badges at all. Instead, evaluations should be based on recent season stats, advanced metrics, attributes, injury history, and team-specific scouting reports. Why would your organization instantly know the exact overall of a player they’ve never had on the roster? This would make signing free agents feel like real personnel decisions rather than just sorting by OVR.

Shift Contract Negotiations and Value to Production/Stats (Not Just Overall)

  • Player value and contract demands should be driven much more by actual on-field production, stats, and recent performance than raw overall rating.
  • A high-overall player who underperforms for one or more seasons should see their perceived value and contract demands drop realistically — just like in the real NFL.

Add Loyalty and Franchise Legacy Factors

  • Franchise mode currently has almost no sense of loyalty or long-term connection to players.
  • A quarterback or key veteran who’s been with the team for 10+ years should have a strong “loyalty” or “legacy” factor that influences:
  • (a) Their desire to stay/re-sign at a team-friendly deal.
  • (b)Playing time decisions (they might get the benefit of the doubt over a slightly better young player).
  • (c) Fan and media reaction if you cut or bench them too quickly.
  • Right now, you can discard a long-time franchise QB the moment his overall dips with zero repercussions. That doesn’t reflect how real organizations (and fanbases) treat their legends.

Overall, these changes would shift Franchise away from “chase the highest OVR” and toward actual NFL-style strategy, scouting, risk/reward, and roster management. It would reward ingenuity and long-term planning instead of making the mode feel like a boring rating-chasing game.EA_Kent​EA_Shepard​ 

1 Reply

  • EA_Shepard's avatar
    EA_Shepard
    Icon for Community Manager rankCommunity Manager
    1 day ago

    Pslayr​ Hey, there

    Thank you for taking the time to share your thoughts on this. We appreciate the details you gave on updating Franchise mode!

    We will pass this along to the team so they can review it and continue to improve the game for players.

    Thanks!

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