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BlockSuperhero
Rising Novice
24 days ago

Schemes & Archetypes are Outdated and Discourage Creativity.

Defensive End has been eliminated and replaced by EDGE. Nose Tackle is now a specialist position. Gadget has now been added. I like the thought process behind these changes but as always, EA takes 1 step forward to force 2 steps backwards. We're at the end of this year's Madden run and nearing the beginning of the next and other than new players coming in I'm once again nervous about how EA will build on the changes made in Madden 26. I almost exclusively play in Franchise so this may not have the same implications on other game modes. Player Archtypes and Scheme Fits are important but what's happened is creativity and realism has taken a hit as the sim-game has tried to modernize alongside the real life NFL:

Specialist Positions shouldn't be an Archetype- This is a huge misstep. Nose Tackle, Rushing DT, Rushing EDGE, Nickel Linebacker, Nickel Corner and Slot Receiver (as well as others) are designated Specialist Positions with no schemes able to properly match them with their Scheme Fits, yet specific core Archtypes still remain. In real life, teams have a variety of player types on a roster to fill multiple roles on a given play and formation. No team is completely filled with "Slot Receivers" and "Slot Corners". No team has a defensive line consisting of "Nose Tackles". Teams don't exclusively employ "Power Backs", "Field General" linebackers or "Possession" Tight Ends. Madden has now punished players who assemble diverse rosters by nerfing player development, player retention and free agent acquisitions if players can't be pigeon holed into the vague Archtypes of a generic Scheme Fit. In the example of Cornerback development, someone has to play Nickel Corner but a team can't consist of entirely Slot Cornerback Archtypes. They'd never develop, some would seek free agency for a better scheme for that they'd never find because it doesn't exist and the game would require an unrealistic salary to convince the player to sign. Every NFL team in 2026 uses a Nickel DB within it's base scheme but Madden currently doesn't replicate that. An Offensive scheme might require "Vertical Threat" at TE, but if that same team uses a 2nd TE for primarily blocking it hurts the scheme. Teams use 3rd Down packages with blocking/receiving RBs but if the scheme dictates that "Elusive" RBs are required then the "Receiving" RB on the roster negatively impacts the team's production and development. Do you have an EDGE player rated an 87 Finesse Rusher and 85 Power Rusher? Apparently he isn't a Scheme fit as the requirement for "scheme fit" requires his Power Rusher rating to be higher than his Finesse Rusher rating. He's going to refuse a market value contract and develop poorly. This needs to change. The game already has an example of a potential fix. The KR/PR position is something that has worked for a long time and isn't hard to replicate for other designated Specialist Positions. It would be a very Madden thing to do to add a "Returner" archetype for skill position players and create an entirely new mess in franchise mode, but if Madden did the opposite and got rid of archetype requirements for schemes then a players ratings for particular skills could dictate their scheme fits. A "Zone" CB could be a scheme fit in a "Man-Man" Scheme because his attributes put him at the top of the depth chart for "Nickel Corner". A "Finesse Rusher" could be a scheme fit for a team that likes "Run Stopper" at EDGE because his ratings make him a great Rushing EDGE for pass defense formations. Prior to converting DE into EDGE you could move an out of scheme pass rusher to OLB to fit them into the scheme and still utilize their pass rushing Superstar abilities. Another solution is to add more Scheme Archetypes for specific positions. Instead of having a general type of receiver the game could incorporate WR1 type, WR2 type, Run Defense EDGE type, Pass Defense EDGE type, etc. 

Coaching Creativity is Discouraged by Scheme Fits- I can now create a coach and customize him/her (don't get me started on that) with far more aesthetic options than ever before. What I can't do is try to revolutionize the game on the field with a unique offense and defense that forces the rest of the league to adapt to my dominance. The game has evolved. There aren't anymore Defensive Ends. We now have "EDGE" specialists which as far as Madden is concerned is just a less versatile Defensive End. Linebackers apparently don't play EDGE anymore and base DE drops back in coverage on 20% of plays. In the real NFL Safeties are swiss army knives, linebackers line up where they are needed, multiple running backs and Tight Ends are deployed all over the field for different types of plays. Not in Madden. Players have designated roles relegated to their archetype and scheme and the creativity is limited to what Madden designates a particular player to in one of their playbooks. We still don't have the ability to design our own plays but what Madden could do is allow us to design our own schemes. What if I want to run a 4-2-5 as my base with 2 finesse rushers at the EDGE, 2 Power rushers in the middle, a Field General and a Pass Defender at LB, a Run Stopper Safety in the Nickel, 2 Man-Man Corners on the outside and 2 deep ball-hawking Zone Safeties and test it with a playbook of my choice? It might be flawed and not work how I would like it to. It might be a show-stopper and produce records for sacks, TO's and stops. Madden would blow it up shortly into the experiment because the game designates my scheme fits. What if I want to run a zone blocking scheme playbook using Pass blocking OT's, Power blocking guards and an agile center? What if I want a vertical threat TE I can move around the field and another blocking TE to block or slip underneath? I also want a deep threat WR on the Strong side and a route running specialist on the other to really utilize a diverse route tree. I'd like to have a receiving RB with a blocking FB and a Strong Arm QB to threaten all levels of the field in my West Coast playbook. It might be a disaster but maybe it's electric and something the NFL hasn't seen before. Madden will blow this up because the player archetypes don't fit into the pre-designated schemes. My solution to this is simple. Allow players to select their own archetypes for each position in their scheme. Let us really feel like the coach we create and experiment. That's what sim gaming was built on and a simple return to some of the foundational concepts of sim sports gaming would go a long way. Unlocking user creativity in simple ways will likely result in countless more hours spent playing the game. 

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