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stackem5380's avatar
stackem5380
New Traveler
3 hours ago

AI In Madden, a solution we can all get behind.

There has to be a way to make a more intuitive AI Defense.  If you have all this real game data on past years; then it should be no problem to write a program where the AI predicts the next play the user will run based on the personnel group, yardage, clock situation, momentum, crowd, and past real game data. Not user data! This is important.  If the AI uses real game methodology that gives the user a chance to be unpredictable even in our normal play calling sequences.  In MUT and Single Game mode we don't want the AI to know that I've run a play 405 times for 20.1 average. 

 But maybe in Franchise/Season mode it would be nice for the AI to "watch film" on our previous games to make us have to switch up our play calling by the end of the season.   I know that that it would be far more enjoyable to be able to play against a slightly predictive defense than one that is way overpowered like the current All-Madden mode.  Give us a slider to set the predictability.   Just a thought

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  • On that same note:

    If you could set a slider CPU QB's/WR/TE/RB to "read" the defense pre and post snap.  Say you have Tom Brady/Peyton Manning types.  They read the coverage and tell you (based on AI predictive models) what defense the opponent is "probably" in.    I mean even Tom and Peyton got it wrong sometimes.  You could  Have things like crowd noise, defensive motion, momentum, and hiding coverage effect how good they are at predicting.  Use real game data on to set  how good these QB's are at reading and reacting at the line.   Also let the other skill positions "read"  the defense too.  Someone like Travis Kelce, or Kittle that read and react to the defense as they run their route. This would make it harder for users when we're playing defense by making us change up our looks and packages.  This prevents the offense from needing to be overpowered and unrealistic.   Also if the user is using a lockdown 1on1 corner, the AI CPU QB would know this and not force the ball to that side of the field.  It just seems like its 2026 and we're still facing the same issues we had in the game in 2006.  AI can do the work if we let it know how. 

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