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So a large issue we were facing was people getting the same ability or playsheet on the offensive coordinator, defensive coordinator, and the head coach, and then triple stacking it. That means any of those ridiculous abilities or playsheets suddenly become three times as bad.
Admittedly, asking to scrap the entire system is a bit of a stretch, but we at least need the option to turn things off as a head commissioner. I run a league that’s based on trying to keep things realistic, and by mid-season of season two we had three 99-overall teams due to triple stacking Camp Counsellor. How does this stuff get through play testing?
We’ve had to ban certain abilities and playsheets, which has been a nightmare to try and keep on top of. As I said in my original post, I’ve been running a league for seven years without stopping, and this year has been horrendous and the closest I’ve come to quitting. I definitely cannot do another year of this without significant changes.
Yeah I hear you man. The stacking was a very early concern that unfortunately is a bit of a nightmare come true. Way too OP with the way things are currently set up. I expressed very early within my M26 Franchise Feedback that the lack of discernable separation within the staff apart from the trainer absolutely needed addressing. With them all essentially receiving the same abilities, playsheets, and unlock potential, none of these positions felt special or discernable from one another. I was unaware of how the buffs would impact H2H gameplay at the time, but here's what I put about how I felt things could be addressed within Coaching Central:
- Make more slots available. I think there are currently 6 for coach abilities, 4 for playsheets, and 2 for trainers. I wouldn't mind if those numbers were bumped up to 9 or 10 for coach abilities, 5 for playsheets, and 3 for trainers at higher levels. More slots especially seem better when there are certain abilities, such as the scouting abilities, that remain in the loadout for several weeks without the ability to remove them.
- Not only would more slots be nice, but I would love to see them distributed differently. Right now there is just one uniform loadout for coach abilities, playsheets, and trainer abilities respectively, in which you can activate whatever ability or playsheet from your coach and/or coordinator each week. To make each coach and coordinator feel different and special though, I would like to see the loadout sorted by each coach and the trainer instead. Give each coach and the trainer 3 abilities max to activate each week, maybe 4 for the head coach if you bumped the number up to 10 max coach abilities, then give each coordinator 2 playsheets for max activation, and the head coach 1. This makes coordinators feel more important as they can give you access to more plays per game while the coach has more of his/or own special abilities to activate that the coordinators don't.
- I would like to see some better spacing for ability and playsheet unlocks. Some unlocks seem they could be too far apart, but I have yet to max a coach out, so we'll see.
As you can see, though I never really addressed how buffs and abilities stack, if you take what's written above and balance that with what's been suggested here in the comments, I think it would be a pretty decent start to getting Coaching Central off to a far more balanced experience. Gotta get rid of the stacking for sure though. I think giving the HC and Coordinators different focused abilities, or at least removing the ability to stack the same abilities with be a major win for how this operates in the future.
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