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I was worried about this at the beginning of the year, but since I don't do online anymore I've been curious how people felt about it until I saw this. After reading this it's pretty much as I expected. What I think they need to do to balance this is:
First, not put so many different buffs into one single ability (having 4 different things each get a huge buff is OP); Second, tone done the amount to which something gets buffed (a +7 in anything is ridiculously high).
I think the different tiers and the ability to master an ability is great, but if any stat within a player's rating is to receive a said buff, it would be far more balanced to have the buff increase by +1 for each tier (maybe up to +5 for a mastered ability). Also, it would be far more balanced to scrap abilities like "All-Madden Effort" that buff mulitple stats, and take a more focused approach on specific stats. "Bookend Busters" is a far more balanced ability compared to others that give mulitiple buffs, or large buff increases, or both. While this specific ability doesn't grant a plus to a specific stat, it does gradually increase how two very specific stats function making it a good example. It's focused, and doesn't do too much at once.
Also I think they need to remove buffs from playsheets and instead have each tier just unlock more available plays as a more balanced approach. I don't think they need to outright scrap everything, just refine what is most balanced and works best. What do you guys think?
GVRH Hey,
Personally, I would like to see some of this implemented just to test it out and see if we like it or not. In theory, something may sound good, but then you test it, and you're like, nope. I do like the idea of a balanced approach, though. I can certainly pass the feedback along to the team and have them review it.
I would like to see what others think about this, too! The more feedback on this, the better.
Cheers
- GVRH2 hours agoSeasoned Ace
Yeah that's totally reasonable that it should probably be tested first. After all, going too far the other way could make it completely underwhelming to the point it barely works and/or isn't meaningfully effective.
Idk if you'll get to do any testing yourself, or who's going to do any of the testing for that matter, but if you by chance get to try anything out for yourself, or get some decent feedback you can share, shoot me message if you're willing. I'd love to hear about some of the testers thoughts and progress on the matter and maybe put some more ideas out there after testing that could be helpful to the process!
Either way, good to hear from you, and I hope all is well!
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