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Re: Here's what I found..

Yea and he tried to say he "clarified it" but he can't clarify something he hadn't even said (typed) yet. Far as I'm concerned, the proof is in the pudding (gameplay). Everybody knows. There's no other explanation for the way one game everything's fine, then the next, it's not that your opponent is beating you, (none of us even controls the defense so how can they say that's the case?) It's our 95+ovr players that we've spent hundreds on with 94+catch in traffic and 94+catch and special catch as well, dropping everything no matter what including consecutive WIDE OPEN passes. We can't even get them to fix the players NOT looking for the ball down field and that's been a widespread problem the entire season. I know we can't trust them to do right by us. They would've done it already. Whenever there's a glitch in our favor, like an event costing 250 coins to play towards 95 ovr players but rewarding us not only the items towards thugs players but 100 coins as well they're all over it and had it corrected within 24 hrs. But when it is the other way around, we may not see a fix until next season if at all. And it's like pulling teeth not only getting them to address certain things, but can't ever count on ea to stay in conversant contact with us. But the second you call a spade a spade you're outta here. This was once a phenomenal game. These peoples greed proves time and time again they can make it worse.

9 Replies

  • Humdinger504's avatar
    Humdinger504
    7 years ago

    and another thing, let's say that is the case, how and why is it that it's always the teams we're always 7, 8, 9, 10+ ovr(including the power boost) better than that's doing all of the slaughtering? We only control one player on one side of the ball at a time. My other ten players who are ten times better than my opponents team (that I spent hundreds on smh) should be playing as so. It's always the teams with gold, silver and elite 1 players filling their teams that's doing the winning. How are they better? How and why does the algorithm think they're the ones better to beat the teams that are better than them? Why are we spending money on these players then?

  • I know that developing and coding this game was a monumental effort. And I applaud them for the work that they have put into developing this game. But as with anything new, there are going to be kinks to smooth over.

    But they have the people that are playing this game telling them over and over again what they can do and need to do to improve it and they don't seem to be listening.

    They are way too focused on dazzling everyone with constantly adding new very expensive products to focus on what is fundamentaly wrong with this new game. All they have to do is listen and act.

    And I'm telling you one thing, any code that adjusts the attributes of the players that I pay for is NOT ACCEPTABLE. And it never will be.
  • Humdinger504's avatar
    Humdinger504
    7 years ago
    And I hate that I have to keep doing it. It's like someone trying to convince you it's midnight while the sun is at its highest peak in the sky, it's 80° outside, we're at work, there's traffic everywhere and the children are in school. You just know better than to believe what they say when you're seeing and experiencing the complete and total opposite of what they're saying.
  • Humdinger504's avatar
    Humdinger504
    7 years ago
    It would be one thing had we not been spending all of the money we do. I'd still be a lil upset about it, but probably wouldn't care to call them out on it to the point I get banned for my truth though. I am pay to play because I like playing this game and interacting as much as I can, including building my team and getting as much of a legal advantage as I can. None of us are saying we shouldn't lose nor or we mad about doing so, but, something just isn't right when those things start to happen all of a sudden and with the teams they do. The vast majority of games I lose are to teams waaaay lower than me in ovr and because my players are dropping every pass I throw to them and all of a sudden the defense is playing like we still have 120 ovr players this season.
  • rpluumy's avatar
    rpluumy
    7 years ago

    I did some research regarding this.

    Win rate is set to approximately 50% (comment by EA).

    EA claims it achieves that with a MMR in place (Matchmaking rating system). When you win, your rating goes up, matching you to a slightly more difficult opponent. And so on, until you start losing, then you are matched up to a slightly more lower opponent. That’s how they claim it is done, when you play better than others, the game manages so you will eventually lose. I don’t know if DDA (Dynamic difficulty adjustment) is the same. But I think it’s basically the same.

    From a gamers perspective I can understand that, you want your game to be challenging otherwise gamers probably lose interest. But the ppl who are F2P or spend moderately will have a problem with this system, because at one time they will hit a wall of the big cashers who are have the best team, but maybe are not so skilled but will win by brute force. I think that’s why the put nerfing in place. But you kill skilled players.

    I think the original system is designed to keep games interesting and keep them from becoming dull. This might work in games which you buy and are fully skill based from there, with no model of earning money by microtransactions behind it. This F2P game (and most other games by EA) are P2W and I think the system is misused to get the microtransactions going.

    I think this system is not originally designed to use nerfing, or at least not in the way and extend EA is doing it. When you are the best, you are the best, period… based on skill. But nerfing is so clearly present in this game, it’s sometimes painful to watch and play. It feeds frustration and kills players who grind and work on their skills to achieve something.

    If you combine MMR with DDA and nerfing, it’s a deadly combination. Way over the top.

    Also unclear is if nerfing is the same for everybody. Do the top players (or cashers for that part) also experience this as lower players do? No idea.

    The silence by EA around this subject is deafening.

    I have feeling EA doesn’t like critical questions by their player base and don’t acknowledge the frustration by their players.

    Also not acknowledging fundamental problems brought up and the lack of fixing them gives a feeling that the players a nothing more than a ATM and the game a cash grab. 

    https://www.muthead.com/forums/madden-nfl-mobile/madden-nfl-mobile-discussion/1422991-are-matches-just-well-decorated-simulations

    https://www.dsogaming.com/news/electronic-arts-is-using-dynamic-difficulty-adjustments-in-multiple-games-proposes-to-get-rid-fair-matchmaking/

  • rpluumy's avatar
    rpluumy
    7 years ago

    Apparently my former post was removed... in my opinion I wrote nothing wrong...


    So here it is again:

    I did some research regarding this.

    Win rate is set to approximately 50% (comment by EA).

    EA claims it achieves that with a MMR in place (Matchmaking rating system). When you win, your rating goes up, matching you to a slightly more difficult opponent. And so on, until you start losing, then you are matched up to a slightly more lower opponent. That’s how they claim it is done, when you play better than others, the game manages so you will eventually lose. I don’t know if DDA (Dynamic difficulty adjustment) is the same. But I think it’s basically the same.

    From a gamers perspective I can understand that, you want your game to be challenging otherwise gamers probably lose interest. But the ppl who are F2P or spend moderately will have a problem with this system, because at one time they will hit a wall of the big cashers who are have the best team, but maybe are not so skilled but will win by brute force. I think that’s why the put nerfing in place. But you kill skilled players.

    I think the original system is designed to keep games interesting and keep them from becoming dull. This might work in games which you buy and are fully skill based from there, with no model of earning money by microtransactions behind it. This F2P game (and most other games by EA) are P2W and I think the system is misused to get the microtransactions going.

    I think this system is not originally designed to use nerfing, or at least not in the way and extend EA is doing it. When you are the best, you are the best, period… based on skill. But nerfing is so clearly present in this game, it’s sometimes painful to watch and play. It feeds frustration and kills players who grind and work on their skills to achieve something.

    IF you combine MMR with DDA and nerfing, it’s a deadly combination. Way over the top.

    Also unclear is if nerfing is the same for everybody. Do the top players (or cashers for that part) also experience this as lower players do? No idea.

    The silence by EA around this subject is deafening.

    I have feeling EA doesn’t like critical questions by their player base and don’t acknowledge the frustration by their players.

  • Well said. I have no idea why that post would be removed. Other than it brings up facts that they would prefer to remain hidden.
    And the silence is deafening. The complete lack of acknowledgment says volumes.
    Great post @rpluumy
  • Not even surprised it was removed. I've been down that road as well my fellow Madden brethren. Hope they don't ban you, but we all know how truth isn't welcomed here if it's not in their best interest. But nonetheless, that just shows they see what we post and inquire about but just choose not to respond. Smh. The sad part about all of this is that this game couldn't do no wrong at one point in time now they drag it further in the pit with each update and promo they put out. We went 5-6 (around January or February) last season before they finally acknowledged that the coaches didn't even work (AT ALL) and even then, it was because to many players were on them about it and they couldn't "sweep it under the rug" anymore. It's sad that we have to beg, plead, fight, scratch and claw for everything little thing just to play their game. I mean, how bad could it really be to just start doing better by us and fixing these problems? I don't think that's asking for much, especially, considering how much we spend on and in this game. We shouldn't even be having this conversation.

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