Forum Discussion
I like this idea too, a 4th power we can use
- 9 years ago
To those saying: 'a 4th skill slot would break the game, makin' ryder too op'
Well a fourth slot is an option, not a must. No one will be forced to use the fourth slot. I feel like it is truly needed in many occasions, especially if using a biotic ryder. I'd leave 3 slots in multip instead. Let's hope bioware reads this, or maybe someone will make a mod for this
- mcsupersport9 years agoHero+
In single player, I think they shouldn't stop at 4 and instead go back up to 6 slots. I still don't understand why they changed the working skill balance they had in ME3....only reason I can figure is they wanted "change" and didn't want the label of Mass Effect 3.5 or something.....It worked and was fun, add the favorites and don't allow mixing between classes but allow changing of classes with a cooldown.
By this I mean, you can use 6 skills, and up to four classes with associated skills. Then you could change up like Alec Ryder does with appropriate cooldowns between classes. By this I mean, you want Vanguard, fine you get Charge, nova, maybe lance, shockwave, throw, maybe something like turbocharge, or put ammo powers back into skills.....When you desire a change you swap over to say Infiltrator, and you get cloak, incinerate, flamethrower, coldray, turret, hacking, ammo power and maybe the barricade skill. The one thing you can't do is then mix Charge with cloak, keeping the classes different with mass effect feel, but still allowing you to adapt to the changing needs.
But hey, what do I know, I just fix cars for a living....
- Anonymous9 years ago
@mcsupersport wrote:
In single player, I think they shouldn't stop at 4 and instead go back up to 6 slots. I still don't understand why they changed the working skill balance they had in ME3....only reason I can figure is they wanted "change" and didn't want the label of Mass Effect 3.5 or something.....It worked and was fun, add the favorites and don't allow mixing between classes but allow changing of classes with a cooldown.
By this I mean, you can use 6 skills, and up to four classes with associated skills. Then you could change up like Alec Ryder does with appropriate cooldowns between classes. By this I mean, you want Vanguard, fine you get Charge, nova, maybe lance, shockwave, throw, maybe something like turbocharge, or put ammo powers back into skills.....When you desire a change you swap over to say Infiltrator, and you get cloak, incinerate, flamethrower, coldray, turret, hacking, ammo power and maybe the barricade skill. The one thing you can't do is then mix Charge with cloak, keeping the classes different with mass effect feel, but still allowing you to adapt to the changing needs.
But hey, what do I know, I just fix cars for a living....
actually, i really like the sound of that. shame we'll likely never see it.