4 years ago
Armax Arena Jack
See Attachment: Playing on Insanity of Mass Effect 3 Legendary (Citadel DLC) PC - Steam. Please fix the per-assigned points given to Jack (and to Wrex) Unprofessional. Jack has a kitana 1 and pr...
I can't speak for Bioware. Personally I think it's interesting because it forces you to make more than one decision. With the normal amount of skill points you can fully upgrade everything except for one skill that stays at 3, so you only have to pick that one skill. With 1 fewer points you can have one skill with 4 and one with 5 instead, so you have two choices to make.
In any case it seems entirely plausible that this was intentional, but only they could say.
I mean, I get it, it could be intentional, but it is so random and such an insignificant way to make it "harder". If you're playing on a higher difficulty, you'll either pick your trusty ME3 squadmates anyway, or you'll be so OP that it won't matter. If you play on Casual or Normal, well... Again, squadmates don't matter there, you'll obliterate everything.
These extra squadmates will also have crappy base weapons... But that doesn't really matter either, since squadmates are hella useless in ME apart from when you control their abilities. I made a habit of watching how a single husk obliterates my squadmates who refuse to fkin shoot at it. Doesn't really matter if it's a level 10 Mattock or a level 1 Avenger when you don't use it, lol.
Idunno, could be an intentional decision, but I have my money on a simple human error.
Of course, I didn't say anything about difficulty. I agree that in general the squadmates aren't particularly useful one way or the other except to draw attention away from the player.
What I mean is that being forced to make more decisions in the skill tree is a plausible game design decision. I'm also not suggesting I agree with the decision or that it's very impactful, just that I don't think this is necessarily a bug.
@Duel-of-Fate Alright, so I loaded up one of my ME3 saves (Original trilogy, not Legendary). In the case of Jack and Wrex's skill points, both of them are assigned up to level 3 on all their powers, as you have observed. (The first three levels are not ones where you are offered a choice of power evolution anyways). I wouldn't consider this a bug, nor do I expect BioWare will do anything about it.
Second, with regards to Jack's loadout, you can change that for her meetup event if you really want to. You need her arena squadmate license, though. Before you trigger her meetup event, go down to the arena setup workstation at the bottom of the stairs, and set yourself up a match that has Jack as a squadmate. Nothing else matters. Then go to the weapons selection table near the "launch tube". Change the weapons Jack uses, and yourself, if you want. Then, instead of starting the match, go upstairs and trigger her meetup. She will then be equipped with the weapons and mods you chose.
DISCLAIMER: This was tested by myself with the PC version of the original Mass Effect 3. I have not verified that it still works in the legendary edition, though it would be strange if it didn't.
"I wouldn't consider this a bug, nor do I expect BioWare will do anything about it."
Yeah I wouldn't expect Bioware to do anything about it.
"This was tested by myself with the PC version of the original Mass Effect 3."
Thanks for that. It's been a while since I even loaded up ME3 Original.