Forum Discussion
Yep, happening to me too on PC. The dialogue audio starts a second after the lips start moving, making the whole thing out of sync and the dialogue audio gets cut off just before it finishes. I mentioned it on Reddit too where a few people answered to say they had this problem. It doesn't happen every conversation, probably around half of them. It's getting really annoying now if I'm honest. I have a i79750, RTX2070, 16gb, game installed on NVME M.2 SSD. All drivers up to date, perfectly running system.
Are you all having this happen at any particular point in a conversation? During the last line as you're ending a conversation, mid-chat, etc.?
- 4 years ago
For me, it is always the last line of the first sentence in a dialogue. It does not happen every time/every conversation. Randomly after hitting the A button on my controller to start a conversation, the NPC will move their mouth to talk, but there is a delay of about a second or half second before the game starts to play the dialogue resulting in the NPC line being cut off when the dialogue switches to the second line of the convo or ends to wait for a response from the player. I'm on Xbox one.
- FluidPanNerd4 years agoSeasoned Ace@EA_Mako for me, it's usually the final word in a sentence. But it could be more than one sentence in a dialogue, or it could just be the end of the first sentence or the last. It's not consistent when it is. However, I noticed it happens with almost all of Joker's dialog about his disease.
- 4 years ago@EA_Mako it had happened few times. In both Mass Effect and Mass Effect 2. For me I've heard it happen near the end of a conversation.
- 4 years ago
It's just as WickedClownz00 described in reply #7 (except I'm on PC), I'll quote their post here for clarity:
"For me, it is always the last line of the first sentence in a dialogue. It does not happen every time/every conversation. Randomly after hitting the A button on my controller to start a conversation, the NPC will move their mouth to talk, but there is a delay of about a second or half second before the game starts to play the dialogue resulting in the NPC line being cut off when the dialogue switches to the second line of the convo or ends to wait for a response from the player. I'm on Xbox one."
- 4 years ago
@EA_Mako Just a quick post to provide a link to a Reddit post (by u/JuanSolo81) which has a short video showing the problem: Audio desync bug
EDIT: When looking into this a bit more it seems it has been a prevalent problem with the game since it's very first release in 2007, which explains why I had the nagging feeling I had when I saw this problem with MELE being reported... I had this very same issue when I first played the OG version years ago! (I even found a notepad file from years ago in my documents with some copied text from a couple of forums with settings that supposedly fixed it, but never worked! I have copied my documents over MANY laptops over the years!) It is a very well known problem that has never been fixed unfortunately ☹️
- FluidPanNerd4 years agoSeasoned Ace@plume808 I never had this problem with the original on either PC or Xbox. So, it was new for me.
- 4 years ago
@FluidPanNerd Yeah, seems some did have it and some didn't. Unfortunately I was one of the ones that did back then, and also has it now ☹️