Forum Discussion
4 years ago
@draconiam Not likely. It’s more likely an error that popped up as an unexpected result of the fact that they upgraded the UE3 engine in the game. Sort of like how sometimes when you upgrade Windows, occasionally you get things that suddenly don’t work properly, because a subroutine the app used handles things differently. If this were a trilogy wide error, any cutscene that also uses the ghost or pseudo target would be malfunctioning in exactly the same way.
I think it’s just a problem with this script and despawning or destroying the individual pseudo target.
Of course, I don’t have the source code, so all this is purely speculation, and only based upon observations.
I think it’s just a problem with this script and despawning or destroying the individual pseudo target.
Of course, I don’t have the source code, so all this is purely speculation, and only based upon observations.
draconiam
4 years agoSeasoned Ace
@PakunaMatata Good point and thanks for the computer class.