Forum Discussion
@PretzleMe wrote:
You make a good point about us not ever truly understanding the scourge (at least not in this game) but I thought with us scanning it on planets as well as in space one might be able to justify using it as a weapon somehow even if it was unstable and potentially dangerous to us as well. Especially if it gave us Andromeda's version of the M-920 Cain. And yes, I'm drooling. Don't judge.
I would like to see some non-combat components but to me, these only become more interesting when you have more than one way to complete objectives and or perhaps it allows you to have other dialogue options.
But I have no ideas on that even though it is something I'd be interested in seeing.
Not judging. 😇 I find your point acceptable. It would be a risk, but an acceptable risk. As you pointed out, using M-920 Cain wasn't a stroll in the park. It was a hazardous weaponry. Our "Scourge Beam" would work only nearby places with those anomalies and would require a time connected to the point you're targeting to the Scourge growth there, but it could follow you as well. I also would think that these appendages going to where you targeted could linger for a long while at those places. Or we could use Scourge to make coffee.
Scourge, since it feeds on Remtech, could also be harnessed into a sort of radar device, pulling or helping you towards remtech, hidden stash, if not really willing to make Scourge another uncontrollable weapon. But using such radar in a completely Remnant surrounded area could overload it and return some bizarre, mysterious, readings, which could come up as puzzles themselves (not the Sudoku kind).
_________
Some expertise could come along your profiles, sometimes you could identify triggers of conversation or timed-actions that would, otherwise, lead to the ordinary context.
For example: profiled as a Soldier, you are wandering the Nexus, next to where Kandros is stationed. Then you listen to something on the comms (which happened in the trilogy, you get missions by listening to the news in the elevator, or a conversation from passers-by) that’s related to an ongoing mission. Given that the profile is a sudden enhancement of some dormant ability, as a soldier, you could identify chunks of that conversation or news that require attention, and then, you could have an OPTIONAL way to deal with that mission henceforth.
Sometimes the reporter would come and ask you some questions, to direct to a mob which is her audience. You would set a certain profile you have, acquire some additional answers, and deal with information differently.
Lol, I meant don't judge me for drooling at the mere mention of the weapon known as Cain. Can a weapon be a romance option?
Anywhooo...
What you said sounds pretty solid... but I am hoping you could attempt to explain more/be more specific in your example regarding the reporter and being interviewed and using different profiles in that situation.
- Anonymous9 years ago
Ah, yes, fetiches are ... that way! *points vaguely at the far distance* ^_^
The reporter idea would gravitate in a way similar to that we had in ME 3. Small asset fluctuations would happen depending on how she deal with the news from the Normandy.
For this Nexus setting, we would need supplementary information and background tasks to allow our performance to work. The game would feel ... layered, actually. It would require a lot of work. Each profile would prompt and flare out different interests to your point of view. Although a good amount of the content would be clear and noticed by all profile altogether. Just a sort of refining, filtered things would stand out depending on your profile.
Example: Reporter, or even Thann, Addison, Kesh; someone comes to Ryder and reports that supplies to Eos have been slowly lately. It would be just a comment.
Profiled as a soldier would make Ryder alert to security things around the Nexus. Ryger would pass by a certain place, where folk was chatting and Ryder wouldn't listen anything interesting. However, if he had passed that place as an Engineer, bits of interest on their conversation would arise, and then Ryder would have noticed they where talking about lost of tracking coordinates when fixing panels, etc. That information would then be explained to the person who commented about the supply problem, triggering bits of interactive conversation. It would not be a direct interference, but just the knowledge Ryder has would help them solve the issue.
The reporter could come to Ryder saying biotic people were asking about harnessing the Scourge in a similar way. Ryder would have to have some experience, as a biotic profile, at touching the Scourge or something like that, to give her his heads up. Depending on the answer, some research or special blueprint could be provided to Ryder later, or improve something on the arks, the list goes on.
Is this what you wanted to know?
P.S.: These things would be related to the idea discussed around other profiles in the other thread.
- Anonymous9 years ago
Where's the reply I had here? Vanished, deleted? Oh, boy.
Ehhh... again, it was deleted.
Let me try again:
The game would be layered. Each profile would provide you details of its own layer of awareness. Of course, the game would have many information and interactivity shared through all profiles. However, as you impersonated this and that profile, you would see and hear things based on your expertise and enhanced senses for that profile.
Sometimes it would reveal hidden information in conversations, sometimes you would spot and see something different, and these small detais would open and trigger other chained events, one of which could be when talking to the reporter about something specific, that only one of your profiles could identify and help someone indirectly.
- Anonymous9 years ago
@PretzleMe wrote:
What you said sounds pretty solid... but I am hoping you could attempt to explain more/be more specific in your example regarding the reporter and being interviewed and using different profiles in that situation.
I had a lenghty reply here. Dunno what happened.
Anyway, I'll try being a bit less lenghty now, because I hate redoing things.
The game would be layered. By 'layered', I mean that all your profiles would have a common view around things, whilst each of them would 'see' and 'hear' something else, because each of them are meant for specific chores.
Sometimes, you would come across a bunch of people talking, but just when your profile would be of a specific kind, you would listen and understand what they are saying. Sometimes, the contents of these conversations would help with your tasks, or even accomplish something else entirely: e.g.: Addison comes to you and just comments something is happening somewhere. If you had a proper profile that would had identified her problem, new conversations would trigger and evolve that situation into something else.
Or you listen somewhere that people were wondering if Scourge could be harnessed like biotics. Then, when you were using a biotic profile, by getting damaged or interacting with Scourge in gameplay, you could get back to those people and lay your experience. Later in game, they would tell you they found out something interesting and deploy a research blueprint for you, or that they were able to help the Nexus somewhere else.
These tasks and situations which would arise due layered and hidden things based on your profile expertise and enhanced senses/understanding.
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