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@taglag45 wrote:
Also something I (Note the "I") think needs fixing is the mapping system
Mapping system is really goofy, and sometimes almost impossible to make sense of, I find myself constantly swapping from the game to the map menu to see if I am pointed at the right object as. Because if the quest has multiple Objects it is hard to tell which one I am pointed at, and if I have to go around a mountain I have to re-adjust it all again, I try to use the Map marker to help we stay pointed at the right one, but does not align quite right, and if it does, it will be almost be hidden by the More vibrant quest marker .
Why did they not allow you to make one of the multiple objects a different color, so I could easy stay on target if they were going to highlight more than one quest object at a time, from the journal.
I admit it is a little hard to tell them apart, but with regards to the missions that have multiple locations shown at the same time, if you look closely you will see that the icon for the objective that is the closest to your current location is actually slightly larger than the rest in your compas UI 😉
But to be honest I would love it if they would decrease the scale of the icons for the alternate distant objectives by a further 10-25%, would make it a lot easier to tell the two apart 🙂
I am a long time player of mp and it was about all I used to play on 360, and I consider myself using guns over powers 90% of the time. The weapons update left a lot to be desired. While I feel like they are on the right track with bringing some of the weapons up to the point of being usable, they are still missing their mark to me. While weapons have generally been a little more useful, weapons like the halberd still feel slow and generally not worth using over weapons in the same class.
ME3 weapons generally all felt usable at almost every level of play given enough skill as the damage was adequate enough to not drop off. I have not gotten a same feeling from Andromeda. I have noticed that the hit-boxes of units seem to be very particular in this game, and I feel that I typically have to aim for the top of the head rather than the face to get a head shot. I would like to be able to use the mattock and halberd in much the same fashion as I did the harrier in ME3, but the halberd feels more like the common version of the mattock rather than an upgrade. It shouldn't take 4-6 rounds with a Level V halberd with a lvl X on a lvl 20 soldier to take down a wraith on bronze, especially since it's rate of fire is depressingly slow.
I find myself still leaning on the same weapons that I was before the update, which I would like not to be the case. ME3 gave us the Valkyrie, which, in the original multiplayer, did not have as high a bounce, or as slow a rate of fire. If I am getting an ultra rare weapon, It should be far superior in all areas from a common weapon.
Rare packs in ME3 gave us broken stuff like the geth shotgun, they didn't patch it, it was left broken and epic. Even compare the Soned as an ultra rare to the Typhoon in ME3. The Soned is a strong but cripplingly inaccurate weapon, vs the Typhoon, that gains even more accuracy when shooting behind cover, auto pierces, and has a massive damage output. Generally, I am glad I am able to use some of my old favorites in this game, I just wished they felt as good as they used to. I miss being able to mow down 10 cannibals with a typhoon and have piles of bodies under my N7 destroyer. I miss being able to take off heads like a shooting gallery with the M-99 saber.
- 9 years ago
Trythatagin wrote:I miss being able to take off heads like a shooting gallery with the M-99 saber.The Saber was easily the best sounding of all the weapons (M7 Lancer a close second) when it fired.
Like steel being worked with a hammer on an anvil, getting those head shots was always so satisfying with that gun over any other. - KangQeng9 years agoNew Traveler
There is no tactical advantage to using different races and different classes. A krogan is no longer a tank, turians firearm experts, salarians tech experts, asari biotic gods. Everyone starts off at 400 health and 200 shields whether your a krogan or salarian, it makes no sense. I miss real krogans from ME3 and the real damage they can do up close. Everyone hated the krogan player for insta-killing enemies with one blow until they unlocked the krogan and were hyped about it. The headbutt they use in Andromeda seems to do the same exact damage as hitting enemies with omniblades. So I'm asking to bring back the racial and tactical advantages of actually using different races. I miss all of that and tend to gravitate more towards ME3 multiplayer when I'm bored and send out APEX Squads instead in ME:Andromeda.
- Anonymous9 years ago
@KangQeng wrote:
So I'm asking to bring back the racial and tactical advantages of actually using different races. I miss all of that and tend to gravitate more towards ME3 multiplayer when I'm bored and send out APEX Squads instead in ME:Andromeda.
God, things just keep getting creepier, and creepier. So, in resume, we have many boolean sticks going to and fro disguised by different skins with no substantial differentiation between them? Salarian and Krogan, when engineers, are basically the same thing? That's alarming.
- KangQeng9 years agoNew Traveler
LOL hey I'm a boss with the geth engineer, I miss those flashlight heads. They had week health but good shields and the geth turret was a life saver. And the Volus was my combat medic, miss being fat and small hiding behind barriers being unable to hug the wall for cover cause I'm already short. And you can't deny missing the one hit knockout the krogan used to be able to dish out until you played Andromeda. So yeah, everyone is the same in Andromeda multiplayer, same health and shield stats, just different classes active skill abilities. A salarian can dish out the same melee damage a krogan in multiplayer...makes no sense cause theres a cut scene where Drack lifts a gigantic piece of scrap metal from a ship so you know the krogan is physically more powerful than anyone else and you know a salarian or any other race can't do that. But everyone does the same melee damage in multiplayer...weird and breaks the logic.
- 9 years ago
@KangQeng Krogan with a hammer can make you go *splat*, a Salarian can poke you to death with a monomolecular omniblade, an Asari just cuts you in half with a sword or makes your head explode with biotics. Different approach, all get the job done. 🙂 Personally I wasn't exactly ecstatic when Krogan characters in ME3 just headbutted everything to death and outscored everyone else. Feels more balanced this time around. Could be just me.
- KangQeng9 years agoNew Traveler
Just difference in skill. Not all people I've seen using krogans have high scores unless they know what their doing. Mostly when I do see them they're spamming grenades in bronze matches and forget they have a vicious headbutt. Nade spammers easily die in silver or gold matches. Personally I can own a match with just a geth engineer carrying a scoped geth assault rifle and I don't even have a skill point on hunter mode to do it. Just rely on overload, turret and many shots to the head. This combination, for me, has outscored krogans and nade spammers.
- 9 years ago
@Sir_Snuggle wrote:
Trythatagin wrote:I miss being able to take off heads like a shooting gallery with the M-99 saber.The Saber was easily the best sounding of all the weapons (M7 Lancer a close second) when it fired.
Like steel being worked with a hammer on an anvil, getting those head shots was always so satisfying with that gun over any other.My favorite by far. Loved putting rounds through the shield slots 😉
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