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@Rtrnofdmax wrote:
@RedM3rcury@ Am I reading you correctly when you say that the Krogan Vanguard is weak in MEAMP? Respectfully, this is not the case at all. Kroguard is a tier 1 class right now, only being beat by the likes of the Asari Adept, Angara Avenger and anyone who's good with a Vanquisher. I don't have video of me playing, but perhaps I will let @tbxvividos try and convince you:
(1440p/60fps) Krogan Vanguard Lvl 20 Gold Gameplay (Mass Effect Andromeda Multiplayer)
Good vid thanks. He is a good player for certain.
I'm not saying that he is a 'bad' character, just not as effective as in ME3. For starters, in ME3 the Krogan characters had a power melee that smacked most light opponents out of the map (was awesome too!) but in MEA it's been reduced to a simple stand-still head-butt.
Carnage has been replaced by Nova and this was the other issue as carnage was pretty good against armoured and unarmoured opponents. The limited range in Nova removes that extra option of being able to hurt enemies a bit from afar.
I didn't really use barrier in ME3 as it slowed power usage and not really sure how I feel about Fortify in MEA as slow movement is deadly in higher difficulty.
The Vanguard in MEA struggles against the remnant where he never really struggled for me against any enemy in ME3.
But anyways...this is just my opinion...kinda feels he went from a giant-war-lizard-of-death to a politically correct semi-rude gecko.
Assemblers and Breachers are mooks so I'm guessing it's not them you're having issues with.
Observers can be a pain, but I find it best to charge them, hover, unload a shotgun into them and then see where you're at. If they're low enough to the ground, you can probably finish them with a Nova. If not, charge and repeat. The scattershot is a good shotgun to use on any vanguard.
For Nullifiers, they stop shooting if you break their frontal shield, and you can easily do that with a single headbutt. From there, it's just alternating shooting and headbutting until dead. Their melee does hurt and stagger, but you should be able to time your charges, headbutts and shots to minimize how often they hit you.
Destroyers do suck in melee range. Luckily, they open up wide for a Cobra. Wait until they do and any class can drop them in seconds.
- Anonymous8 years ago
@Rtrnofdmax wrote:
Assemblers and Breachers are mooks so I'm guessing it's not them you're having issues with.
Observers can be a pain, but I find it best to charge them, hover, unload a shotgun into them and then see where you're at. If they're low enough to the ground, you can probably finish them with a Nova. If not, charge and repeat. The scattershot is a good shotgun to use on any vanguard.
For Nullifiers, they stop shooting if you break their frontal shield, and you can easily do that with a single headbutt. From there, it's just alternating shooting and headbutting until dead. Their melee does hurt and stagger, but you should be able to time your charges, headbutts and shots to minimize how often they hit you.
Destroyers do suck in melee range. Luckily, they open up wide for a Cobra. Wait until they do and any class can drop them in seconds.
Have you played Remnant on Gold? I don't have a problem with Destroyers (they don't take me down) nor Nullifiers or any other. It's the Observers. They are always too high and staying in 1 place, as you would with hovering, is suicide with Observers as they tend to be together in pairs. Their lazers tirip out shields in seconds and given that you would focus mainly on melee damage with the build, you are really weak against them.
- 8 years ago
I would not try to give you advice if I didn't have experience. What I suggested is what I do. I am very used to having no shields on my character. You just have to gauge how much health you can lose before disengaging. Luckily, with Rage, you will regen that health as you move on to a different target. I don't suggest my tactic against 3 Observers, but I guarantee it works.
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