Forum Discussion
@PandaTar wrote:
I was talking holistically, regarding the previous post, not only augment allotting. I understand how the mechanics work and I understanding, by my own means, how they could be improved by my own reasoning and I have pointed out in another thread days ago, which makes me unwilling to elaborate them here again.
And again, that's about personal reasoning, you may agree or not with it, even if one understands, you see.
Utterly bad-designed is very strong for a system I don't see any actual breaking bugs issues. 96% resistance may be overkill, but technically something they wanted.
Do you have the link or title of that thread?
You may find a link of it in the first page of this same thread, bottom of the page. There I would point out a suggestion around these mechanics. Probably requires refinement, but I mainly had to place them on paper, if you know what I mean.
P.S.: oh, mind you I'm not talking about bugs or crashing issues either. And again, that's a matter of opinion.