[Feedback] Mako Turret
THIS POST USES MATH AND MATH FORMULAS.
Ok, the X (Vertical or Upwards movement) movement should be about 105° or 0.5833333333 radians or 1.8325957146 radians as the turret sometimes is hard to actually hit a target due to the limited fixed movement of the turret and sometimes have to back the vehicles up in reverse slightly. I suppose this also would be the case for Battlefield franchise too. With this, some developers like Wargaming Studios do not use radians or fail to understand the concept because some tank turrets do not move a full 360° or 180 radians ((6.2831853072) in a full circle fluid movement. There is a lot of math involved in Computer Science and Game development. If you take this into account EA could design the Tanks and APC guns and turrets to move in a full 360° full circle radius and even improve gameplay further.
@Darthvader99076 Thank you for sending this feedback over. We appreciate the info you listed and doing the math on here! We will forward this to the appropriate teams so they can review this, and make changes to these series for all the players.
Cheers!