Forum Discussion
@Sludge-Gulper wrote:
I don't know if anyone feels the same way but after playing many many open world games this feels far from open world. It feels like you can see a lot but the interaction with it is corraled in to tiny pockets where action happens. For example on Eos driving in the ATV there are outposts of kett but you cannot fight them or you die from radiation . Just seems pointless to put them there other than to just annoy. Even though I am a self confessed hopeless navigator I even manage to end up in the same place no matter where I drive as most areas are inaccessible .
I have had to play on casual as learning this game step by step is just too hazadous to play on any other level and take everything in at the same time. Just as I was starting to accept the game I get thrown a curve ball and the game changed in to a puzzle solver. Sorry but that has no place in this game. Even after scanning every grain of sand in sight progression comes to a grinding halt. It is too clostrophobic and in the standard version inventry load out space is a joke . I craft something I want to wear it not have to back to the tempest too re do the loadout. For what this game cost it is below par. It took 3 days to D/L and will take 30 seconds to uninstall. All the hype was just that sadly. I should of known better than to ever trust EA again
*Warning, minor spoilers*
You actually get to explore the entire area radiation free, you just need to activate the vault on the planet first so it starts restoring the planet's habitability. That will make the main areas available to fairly lengthy EVA's, but there will still be areas with heavy radiation warnings that will fry you. To access those, you need to give the vault time to clear the radiation out of the atmosphere. Leave Eos and go to Havarl or Voeld and work on the quests there and activate the vault on one of those. Then return to Eos to finish the quests there, and you'll find the radiation has cleared out and you can access the entire area.
As for the puzzles, they are very infrequent and only used when activating major Remnant technology. You usually need to scan the area to find the glyphs related to the puzzle, then the puzzles are set up like a Soduku puzzle, where you can't have any matching glyphs in any row or column. I'm 100% done with Eos and Havarl and have only encountered 3 puzzles, which is a vast improvement over ME2, where you had to hack friggin everything. If you hate puzzles and don't want to fiddle with them, you can find the solutions online here.
The game definitely gets better as you go, and as you get over the learning curve hump.
@Ghostryderflyby wrote:
As for the puzzles, they are very infrequent and only used when activating major Remnant technology. You usually need to scan the area to find the glyphs related to the puzzle, then the puzzles are set up like a Soduku puzzle, where you can't have any matching glyphs in any row or column. I'm 100% done with Eos and Havarl and have only encountered 3 puzzles, which is a vast improvement over ME2, where you had to hack friggin everything. If you hate puzzles and don't want to fiddle with them, you can find the solutions online here.
The game definitely gets better as you go, and as you get over the learning curve hump.
In case you're wondering...19.
I'm level 62 in New Game Plus Plus and have done 19 of the Soduku puzzles so far.
They're tedious filler at best. But oh well.
I just wrote them down on the first play through.