Forum Discussion
Andromeda is awesome so far! Content, diversity of tasks and large areas and maps are what the game needed. I also like the new features such as jump, scan, puzzles, figuring out how to reach certain areas. All these add to reducing monotonous gameplay such as run>shoot>run>shoot. Worlds are beautiful, nicely textured, terrain and climate diversity makes them nice to play through.
But the first thing that popped instantly was animation and postures of characters/npcs.
ME1>2>3 had such a nice look to characters, to walk cycles, expression, gestures, postures. Andromeda lacks all that just by looking at position of hands/elbows and spine, barely move their shoulders when talking, pelvis animation, the way they stand or idle. Almost no body language at all.
I can understand motion capture is budget/time consuming specially for a large scale game such as Andromeda, but if nothing else... could use animation from previous ME...at least for cutscene dialogues, it looks better.
Also, Standard Ryders look good, but custom Character creation is using some odd looking faces, eyes, hair, beards, whatever. There are plenty of faces out there to use as models. If they wanted to use current type of faces... go for it, but also add a couple of better looking faces as well. Would be nice to be able to adjust body height, but not that important overall.