Forum Discussion
I don't want to sound at all dismissive or anything. You put some thought into it. I see a vast game with a lot of frustrating little issues (some platform - mostly Xbox it seems) and hoops to go through (Voeld story mission problem that needs a workaround and means a couple of hours of on-hold progress while you go to Havarl to restart a new planet story mission).
I have around 120 hours in, and I realized that a relatively small team didn't do a bad job over all. Anyone who rage quits because problems shouldn't let the door hit them too hard....With the deluxe version, I'm at around $1 an hour and falling for game cost.
The mission system is too cumbersome. It's not necessary to have numerous categories that require a few clicks to go forward/back, and then throw in things to do via email that are tied to some of those same missions (like not reading an email that gets a red X on mission completion). The resource system is cumbersome. Mining should have been it. Not collecting random outcrops of rare-earth elements that the locals didn't seem to notice. A pathfinder is really a gatherer a lot of the time......
But the scale of the worlds together, the number of often interconnecting storylines, and the lack of choices having an effect in a lot of cases makes me think Andromeda is only the beginning of a much more complex galaxy where some of those choices will actually have mattered, or matter on re-plays. The number of systems to explore is rapidly approaching what existed in all of the Milky Way, and we haven't even left the Helios Cluster yet.