Forum Discussion
I don't know if anyone feels the same way but after playing many many open world games this feels far from open world. It feels like you can see a lot but the interaction with it is corraled in to tiny pockets where action happens. For example on Eos driving in the ATV there are outposts of kett but you cannot fight them or you die from radiation . Just seems pointless to put them there other than to just annoy. Even though I am a self confessed hopeless navigator I even manage to end up in the same place no matter where I drive as most areas are inaccessible .
I have had to play on casual as learning this game step by step is just too hazadous to play on any other level and take everything in at the same time. Just as I was starting to accept the game I get thrown a curve ball and the game changed in to a puzzle solver. Sorry but that has no place in this game. Even after scanning every grain of sand in sight progression comes to a grinding halt. It is too clostrophobic and in the standard version inventry load out space is a joke . I craft something I want to wear it not have to back to the tempest too re do the loadout. For what this game cost it is below par. It took 3 days to D/L and will take 30 seconds to uninstall. All the hype was just that sadly. I should of known better than to ever trust EA again
The same environmental problems exist on many of the other planets.
Remnant tech is advanced and apparently logical for the ME universe in Andromeda, but it is not supposed to be magic.
- Anonymous8 years ago
@Kaddris wrote:
Yep. Eos will kill you fast if you haven't done the Remnant thing first, and then waited to go back for the radiation to clear out
The same environmental problems exist on many of the other planets.
Remnant tech is advanced and apparently logical for the ME universe in Andromeda, but it is not supposed to be magic.Yah 8ts a terraforming thing which takes time. I assume some dialogue for Scott is similar to Sara in which its mentioned several times if they do their jobs right - someone will get to see the results, indicating that those worlds will ever reach their full potential even in the Ryders lifetime but at least they are more livable with the worst of the harsh environmental issues steadying.
What we are seeing is the start of everything in Andromeda paving the way for future generations.
Consider it like going back to the time humans first got space flight.
- 8 years ago
The longer I play MEA, the more I love it. Currently at 89 hrs and only on my 2nd planet (Voled ((did I spell that right?))). I'm a habitual completionist and have a need to explore every corner of the maps, pursue conversation and quest leads. This game allows that, because I am basically an explorer. I find there is an excellent balance between exploration, conversations/politics/romance, and combat.
At first I felt (and still feel) that the learning curve on the PC with the new controls was huge, especially during combat, and I had to drop from "normal" difficulty" to "casual". But that's okay, I found my comfort level and am not embarrassed by it. The five levels of difficulty really make this game accessable to almost anyone who wants to play. On succeeding play throughs, I hope to be able to gradually increase that level.
Companions are starting to flesh out and feel real. Man, they just had their work cut out for them creating characters that would be directly compared to those of the original trilogy, some of which, like Garrus, we got to know through all 3 games. Garrus is up there with Minsc, so those 2 may never be toppled, but these strangers that I've been traveling with now are gradually developing their personalities. This seems more evident after the most recent patch, I'm seeing more banter as I'm roaming around in the Nomad. Just recently on Voled, some of the 2 and 3 way conversations with PeeBee and Jaal made me laugh out loud.
I like the puzzles. I like the mental challenge my character has to face. Don't like them? Buy a key, they are cheaper and widely available after the last patch. I liked the Astarium puzzles in DA:I also, and MEA's puzzles are certainly no more difficult than some of those. I like that occasional break from the action. Don't hate me.
Bioware games have always been focused on the story and your character's interaction with his/her companions, MEA does not disappoint.- 8 years ago
After just 2 Hours..LOL
I don't think I had managed to even make my character face in that time.. 🙂
However if you mean after I have gotten my Characters face, where I thought I could stand it for, which I got out of the creation room only to decide I hated how I looked once I was in the game :/
I thought WOW !, I mean WOW !. Remember you asked me after 2 Hours of Play. So at that point it was Wow !
Latter on My thoughts changed a lot, but it is still more mass effect, and although it is not like the first two. ( I did not like the third {{{ENDING}}} ) it is very absorbing, and I found myself taking off, and doing all the little fetch, and carry missions, and the go here, go there, go back to here scan, and go there, return, and go here and do another scan, and then go here, and scan, and then finally a fight Quest's, even though I hated a lot of them it became and obsession to try and complete all of them.
The map sometimes for me becomes like totally uninterruptible, I will think I am going to one place, and then look at the map, and realize I am going the wrong way.
I have a lot of trouble with the map, especially when it gives me multiple targets to pick from, they all look alike to me.
( Some one said there is a little size difference in the closest target, and I do see that sometimes, but only if I am really close, and it is not very helpful )
So I guess as and over all Add On ME it is just pretty Awesome, but also has some problems I am truly hopeful will be patched, and improved over time.