Forum Discussion
The same environmental problems exist on many of the other planets.
Remnant tech is advanced and apparently logical for the ME universe in Andromeda, but it is not supposed to be magic.
@Kaddris wrote:
Yep. Eos will kill you fast if you haven't done the Remnant thing first, and then waited to go back for the radiation to clear out
The same environmental problems exist on many of the other planets.
Remnant tech is advanced and apparently logical for the ME universe in Andromeda, but it is not supposed to be magic.
Yah 8ts a terraforming thing which takes time. I assume some dialogue for Scott is similar to Sara in which its mentioned several times if they do their jobs right - someone will get to see the results, indicating that those worlds will ever reach their full potential even in the Ryders lifetime but at least they are more livable with the worst of the harsh environmental issues steadying.
What we are seeing is the start of everything in Andromeda paving the way for future generations.
Consider it like going back to the time humans first got space flight.
- 8 years ago
The longer I play MEA, the more I love it. Currently at 89 hrs and only on my 2nd planet (Voled ((did I spell that right?))). I'm a habitual completionist and have a need to explore every corner of the maps, pursue conversation and quest leads. This game allows that, because I am basically an explorer. I find there is an excellent balance between exploration, conversations/politics/romance, and combat.
At first I felt (and still feel) that the learning curve on the PC with the new controls was huge, especially during combat, and I had to drop from "normal" difficulty" to "casual". But that's okay, I found my comfort level and am not embarrassed by it. The five levels of difficulty really make this game accessable to almost anyone who wants to play. On succeeding play throughs, I hope to be able to gradually increase that level.
Companions are starting to flesh out and feel real. Man, they just had their work cut out for them creating characters that would be directly compared to those of the original trilogy, some of which, like Garrus, we got to know through all 3 games. Garrus is up there with Minsc, so those 2 may never be toppled, but these strangers that I've been traveling with now are gradually developing their personalities. This seems more evident after the most recent patch, I'm seeing more banter as I'm roaming around in the Nomad. Just recently on Voled, some of the 2 and 3 way conversations with PeeBee and Jaal made me laugh out loud.
I like the puzzles. I like the mental challenge my character has to face. Don't like them? Buy a key, they are cheaper and widely available after the last patch. I liked the Astarium puzzles in DA:I also, and MEA's puzzles are certainly no more difficult than some of those. I like that occasional break from the action. Don't hate me.
Bioware games have always been focused on the story and your character's interaction with his/her companions, MEA does not disappoint.- 8 years ago
After just 2 Hours..LOL
I don't think I had managed to even make my character face in that time.. 🙂
However if you mean after I have gotten my Characters face, where I thought I could stand it for, which I got out of the creation room only to decide I hated how I looked once I was in the game :/
I thought WOW !, I mean WOW !. Remember you asked me after 2 Hours of Play. So at that point it was Wow !
Latter on My thoughts changed a lot, but it is still more mass effect, and although it is not like the first two. ( I did not like the third {{{ENDING}}} ) it is very absorbing, and I found myself taking off, and doing all the little fetch, and carry missions, and the go here, go there, go back to here scan, and go there, return, and go here and do another scan, and then go here, and scan, and then finally a fight Quest's, even though I hated a lot of them it became and obsession to try and complete all of them.
The map sometimes for me becomes like totally uninterruptible, I will think I am going to one place, and then look at the map, and realize I am going the wrong way.
I have a lot of trouble with the map, especially when it gives me multiple targets to pick from, they all look alike to me.
( Some one said there is a little size difference in the closest target, and I do see that sometimes, but only if I am really close, and it is not very helpful )
So I guess as and over all Add On ME it is just pretty Awesome, but also has some problems I am truly hopeful will be patched, and improved over time.
- 8 years ago
taglag45 wrote:
After just 2 Hours..LOL
The map sometimes for me becomes like totally uninterruptible, I will think I am going to one place, and then look at the map, and realize I am going the wrong way.
I have a lot of trouble with the map, especially when it gives me multiple targets to pick from, they all look alike to me.
( Some one said there is a little size difference in the closest target, and I do see that sometimes, but only if I am really close, and it is not very helpful )
So I guess as and over all Add On ME it is just pretty Awesome, but also has some problems I am truly hopeful will be patched, and improved over time.
I found that setting a way point on the map by your objective was the best way to stay on course in the Nomad. Especially on quests where you have 3 or 4 quest objectives on one map. Set a way point by the one nearest you, and drive to the way point to make sure you don't go the wrong way and end up at the farthest one instead of the nearest one.
Ultimately I agree that it's more ME and that is awesome, and there is a LOT to love about the game. Unfortunately the experience is marred by the previously listed detractors. They fixed ME3 as well with the directors cut ending, but at that point the damage was done and the original awful ending had already left a terrible taste in everybody's mouth. I fear that is what will happen with MEA as well. They'll fix the issues down the road with patches, but the damage will be done with poor reviews, and lackluster sales due to those reviews. I just wish they'd learn from their mistakes, and actually finish an ME game before they release it.