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samsonSx's avatar
5 years ago

Garrus AI bugged on Feros - ME1

For some reason Garrus will not move or fight on Feros, I can use his abilities but the character doesn't move or use his weapons. Not sure if this is exclusive to Garrus or if it's a problem with other characters. Wrex seems fine at least.

Edit - Dying seems to fix the issue for a while.

10 Replies

  • EA_Mako's avatar
    EA_Mako
    Icon for Community Manager rankCommunity Manager
    5 years ago
    @samsonSx
    Thanks for the update!

    If you run into this again I'd be curious to see if saving and reloading fixes things once you're no longer in combat. That seems to help out in a lot of similar situations to this.
  • Dying and reloading fixed the issue. But when I got to the next stage of the level it happened again. Reloading without dying didn't seem to do anything. He'd just stand in place firing in the direction of an enemy even if they weren't in line of sight. Still could use all his abilities even on different floors during the Thorian fight.

  • EA_Mako's avatar
    EA_Mako
    Icon for Community Manager rankCommunity Manager
    5 years ago
    @samsonSx
    Ah ok, I've definitely seen squad members firing towards enemies they can't quite see in some cases.

    Was Garrus just not moving on his own, or was he also not responding to manual movement commands on your end? Were you able to order him to move to a specific spot or to form up on your location?
  • No, when he was stuck he'd ignore me trying to send him to a location and any call to group up. It didn't look like was trying to move either, he'd just stand in place until the next cutscene where he'd spawn next to me and then be stuck again. Which happened after reloading as well.

  • EA_Mako's avatar
    EA_Mako
    Icon for Community Manager rankCommunity Manager
    5 years ago
    Thanks @samsonSx.

    What platform are you playing on? Have you tried repairing the installation at all?
  • PC, for the most part I don't see the need. It's only happened on Feros. No other time or mission has a squadmate got stuck in place like that. Just took Garrus on a side mission and he behaved normally, following me around, responding to orders and fighting properly. Just seemed to be on Feros.

  • devSin's avatar
    devSin
    5 years ago

    There's at least one quest on Feros where the squad will usually get stuck like that (I would have thought it would be both of them).

    A quick-save and load should usually fix it, though. It's probably just some broken trigger or script (it was like that in the original as well IIRC).

    They do seem to get hung up a bit more in the remaster, but that's not the same thing (they just get stuck on people or behind some placeable and run in place until you get far enough away for them to teleport).

  • The quest to kill the Big Verran in the tunnels on Feros always breaks AI for my characters until a reload.  It seems to have something to do with the cutscene when you step through the doorway to fight the Verran.

  • @samsonSx

    This is not Garrus-specific, nor is it MELE-specific.

    This is one of the most well-known and common ME1 issues, but as it is with all of these, BW just re-released them in their broken state.

    Squadmates will lag out or completely stop at certain points on Feros. And as mentioned above, the Varren cutscene is a fixed "breakpoint".

  • I am aware of the Varren issue, but this was the entire mission with Garrus just constantly stuck in place from intial landing to the end of the mission. I've never seen that before, I've had the occasional stuck character but it always fixed itself after a while or by entering a conversation or triggering a cutscene. This time Garrus just stayed stuck in place. Even when it was fixed by dying and reloading, it would happen again at the next cutscene or convo.  It wasn't a big issue overall, but seems a surprisingly big thing to not have fixed.

    Like I said though, it was only Feros this happened, never happened on any other main or side mission to my knowledge. Just a weird bug that I would've thought they'd try and fix. Or maybe they did try IDK.

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