@croSSeduP
I'll address your subject thread in a bit. But first, I want to get to the elephant in the room...
"This can only be because they have level X weapons"
NO!
The single most important factor in the game is by far, YOU, the player. I have a maxed manifest, and I still am not good in Platinum. There are players who can run rings around me with the worst kits and lower rated weapons. OTOH, there are players I can triple the score of using mid-tier weapons. I cannot stress this enough. So, my suggestions are:
Do a lot of reading in the ME Co-op Reddit group and/or the New BSN (not associated with Bioware). Especially:
Reddit Coop college
ME3 MP Resource Library
I looked at some of your builds. They are ... interesting. You spend (IMHO) far too many points on fitness, and are not "properly" speccing some of the most useful powers in the game. Yes, you want to stay alive, but you also want to help the team by doing damage and crowd control. You should always take advantage of debufing options (Prox mine 20% enemy dmg), stunning is not to be overlooked (radius on most powers, chain on Overload). Almost always take the rank that gives a power a buff vs. armor (the warp spec you have on your HM Sentinel is how it should always be). Know which rank 6 options are musts, which are a waste of points.
Consumables are very important, but you seem to be using those. Knowing which works best with what weapon is key (and understanding their glitches/exploits, if you need help). Hint: incendiary ammo is ungodly on certain weapons (Reegar....) or combined with powers (Warp...)
Okay, as to your thread subject:
There are only two ways: keep playing (and if you are dying that quickly on Plat, drop to Gold) to get credits. Or use a cheat to get credits (which obviously, I can't post here). I strongly suggest doing it the right way. To me, part of the fun is the joy of getting a UR (after the anguish of a 20+ losing streak).
Any of the premium packs (PSP, Reserve Pack, Arsenal Pack) have exactly the same chance at a UR (7.5% for each of the two Gold slots, so 15% for the pack per 99K credits).
The SP pack has one of those 7.5% slots for 60K, so less UR's/credit, but it gives some stuff you still need at better odds (Gold weapon mods).
I'd suggest you still get PSP or RP or SP since there's a few top-tier gold characters you still have to unlock (the AP doesn't drop characters). I'm talking Ghost, Alliance, Geth, Huntress Infiltrators, plus M Quarian Engie.
Last:
Some of the Gold weapons are as good, or even far better, than most of the UR's. The Reegar is the single most OP gun in the game (but has obvious limitations). Some players are godly with the Acolyte. And most "pros" absolutely love the Claymore (you have to learn "reload cancelling" to make it, and many other single-shot weapons, most effective).