Forum Discussion
Maybe what really should have been done was two levels of viability.
Planet survival viability - simply the ability for an outpost to be placed - and survive.
Planet or even overall Andromeda Thriving viability - where they are no longer just surviving but also thriving. Maybe each planet could have given Ryder their own little gift as a thank you for the extra assistance once all tasks there are complete and making life easier on them, something cosmetic.
My issue with it being harder would be my Ryder not being rewarded with the story aspect of having a planet named after her. Something story shouldn't require 100% game complete and Id be really upset if that was the case because I would feel the need to do that for my char. But that doesn't mean there shouldn't be a reward for continuing to make Andromeda a better place to live, just not something thats a lasting story reward, something a player can work towards just for themselves. More paint jobs for nomad, clothes, armor etc.
@Nykara360 wrote:
Maybe what really should have been done was two levels of viability.
Planet survival viability - simply the ability for an outpost to be placed - and survive.
Planet or even overall Andromeda Thriving viability - where they are no longer just surviving but also thriving. Maybe each planet could have given Ryder their own little gift as a thank you for the extra assistance once all tasks there are complete and making life easier on them, something cosmetic.
My issue with it being harder would be my Ryder not being rewarded with the story aspect of having a planet named after her. Something story shouldn't require 100% game complete and Id be really upset if that was the case because I would feel the need to do that for my char. But that doesn't mean there shouldn't be a reward for continuing to make Andromeda a better place to live, just not something thats a lasting story reward, something a player can work towards just for themselves. More paint jobs for nomad, clothes, armor etc.
Unless I am mistaken, the name doesn't actually change on the map. It is just a mission and a little cheer.
-Just rechecked. It remains Habitat 7 on the map.
- 9 years ago
I think it is too easy because the system they used provides a viability increase for every completed task. It seems silly to me that I still get viability increases on a planet that is already 100% or AVP when I'm at the maximum Nexus level of 20, or skill points for my squad mates when they already have everything upgraded to level 6. These aren't serious problems but it does seem pointless.
What would've made more sense is if they had viability tasks similar to loyalty missions, i.e. a smaller set of tasks on the planet that clearly help with the viability. E.g. activating the vaults and destroying kett strongholds clearly helps the colonists in a significant way. I think it would have been okay to have only 4-6 tasks on a planet that contributed to viability in addition to establishing an outpost, turning on the vault and defeating the architect. If you do all of those then you get 100% viability on that planet. You shouldn't be required to do every single task though; most of them don't have a significant outcome for the colony overall and are more focused on helping an individual or small group. Establishing a forward station also makes sense because it provides a safe haven from the environment as well as a place to resupply. This is obviously helpful for colonists since they'll need to explore rather than just stay at the outpost 24/7.
- Anonymous9 years ago
@jpcerutti1 wrote:
@Nykara360 wrote:
Maybe what really should have been done was two levels of viability.
Planet survival viability - simply the ability for an outpost to be placed - and survive.
Planet or even overall Andromeda Thriving viability - where they are no longer just surviving but also thriving. Maybe each planet could have given Ryder their own little gift as a thank you for the extra assistance once all tasks there are complete and making life easier on them, something cosmetic.
My issue with it being harder would be my Ryder not being rewarded with the story aspect of having a planet named after her. Something story shouldn't require 100% game complete and Id be really upset if that was the case because I would feel the need to do that for my char. But that doesn't mean there shouldn't be a reward for continuing to make Andromeda a better place to live, just not something thats a lasting story reward, something a player can work towards just for themselves. More paint jobs for nomad, clothes, armor etc.
Unless I am mistaken, the name doesn't actually change on the map. It is just a mission and a little cheer.
-Just rechecked. It remains Habitat 7 on the map.
I think yours is bugged because I checked it after my first PT and the planet name said Ryder1.
- 9 years ago
@Nykara360 wrote:
@jpcerutti1 wrote:
@Nykara360 wrote:
Maybe what really should have been done was two levels of viability.
Planet survival viability - simply the ability for an outpost to be placed - and survive.
Planet or even overall Andromeda Thriving viability - where they are no longer just surviving but also thriving. Maybe each planet could have given Ryder their own little gift as a thank you for the extra assistance once all tasks there are complete and making life easier on them, something cosmetic.
My issue with it being harder would be my Ryder not being rewarded with the story aspect of having a planet named after her. Something story shouldn't require 100% game complete and Id be really upset if that was the case because I would feel the need to do that for my char. But that doesn't mean there shouldn't be a reward for continuing to make Andromeda a better place to live, just not something thats a lasting story reward, something a player can work towards just for themselves. More paint jobs for nomad, clothes, armor etc.
Unless I am mistaken, the name doesn't actually change on the map. It is just a mission and a little cheer.
-Just rechecked. It remains Habitat 7 on the map.
I think yours is bugged because I checked it after my first PT and the planet name said Ryder1.
Maybe. I just checked again with an earlier save than the NG+ one I used to check the first time and, while "The World is Waiting" is flagged as complete, it remains Habitat 7 both on the system and the individual planet scan maps.
- Anonymous9 years ago
@jpcerutti1 wrote:
@Nykara360 wrote:
@jpcerutti1 wrote:
@Nykara360 wrote:
Maybe what really should have been done was two levels of viability.
Planet survival viability - simply the ability for an outpost to be placed - and survive.
Planet or even overall Andromeda Thriving viability - where they are no longer just surviving but also thriving. Maybe each planet could have given Ryder their own little gift as a thank you for the extra assistance once all tasks there are complete and making life easier on them, something cosmetic.
My issue with it being harder would be my Ryder not being rewarded with the story aspect of having a planet named after her. Something story shouldn't require 100% game complete and Id be really upset if that was the case because I would feel the need to do that for my char. But that doesn't mean there shouldn't be a reward for continuing to make Andromeda a better place to live, just not something thats a lasting story reward, something a player can work towards just for themselves. More paint jobs for nomad, clothes, armor etc.
Unless I am mistaken, the name doesn't actually change on the map. It is just a mission and a little cheer.
-Just rechecked. It remains Habitat 7 on the map.
I think yours is bugged because I checked it after my first PT and the planet name said Ryder1.
Maybe. I just checked again with an earlier save than the NG+ one I used to check the first time and, while "The World is Waiting" is flagged as complete, it remains Habitat 7 both on the system and the individual planet scan maps.
Ill go back and check both my saves when I have a chance. Right on lunch time here atm fam is hungry. 🙂
P.S. just checked. Both PT say hab 7 now. Weird because I def remeber seeing Ryders name there right after the naming while still in the system, why change it back again? O.o
- 9 years ago
@Nykara360 wrote:
Ill go back and check both my saves when I have a chance. Right on lunch time here atm fam is hungry. 🙂
P.S. just checked. Both PT say hab 7 now. Weird because I def remeber seeing Ryders name there right after the naming while still in the system, why change it back again? O.o
SAM glitched again and didnt update the system lol...