Forum Discussion
"...It's +50deg C in hazard areas. As far colonization goes, it not just the heat but the total lack of surface moisture (due to perpetual sun) so no farming etc without signicant shelter construction. I due like the hazard being properly dynamic, like if you drive into shadow behind a cliff or something the shaded area is non-hazard. Same principle as heaters in Voeld, but provided by landscape or buildings..."
I could see that being an issue as well. I was just looking at it like I'd assume our protective suits could protect us from just about any environment on Earth (except from things like sulfuric acid pools or volcanic heat) so if this place wasn't even as hot as the hottest desert we have, that would be disappointing for/to me.
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"...Well, I would like to make a clear distinction between what is a major or important issue to you and what would constitute an actual issue of importance that needs to be addressed by BW as in fixing it...."
All you can do is explain what constitutes an actual issue of importance to you and/or why this isn't an issue to you. Doesn't mean it doesn't constitute an actual issue. Same applies in reverse. This is why I didn't address the difference of opinion, only the fact that you made a false claim regarding whether or not I explained myself.
@PretzleMe wrote:
"...It's +50deg C in hazard areas. As far colonization goes, it not just the heat but the total lack of surface moisture (due to perpetual sun) so no farming etc without signicant shelter construction. I due like the hazard being properly dynamic, like if you drive into shadow behind a cliff or something the shaded area is non-hazard. Same principle as heaters in Voeld, but provided by landscape or buildings..."
I could see that being an issue as well. I was just looking at it like I'd assume our protective suits could protect us from just about any environment on Earth (except from things like sulfuric acid pools or volcanic heat) so if this place wasn't even as hot as the hottest desert we have, that would be disappointing for/to me.
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Agreed, the numbers aren't that high actually. Same goes for Voelds -50deg C. Heck even I experience -40-45 couple of times every year living in Northern FInland. Certainly don't need an enviro-suit to survive. Arctic gear yes and multiple layers, but nothing "actively" heated like a powered-armor. Propably true for deserts on Earth aswell, I'm thinking +50 occurs occasionally (Sahara, Australia, where ever).
Make it -70 and +70 and then we're an in truely hazardous range.
- Anonymous8 years ago
@Vellu78 wrote:
@PretzleMe wrote:
"...It's +50deg C in hazard areas. As far colonization goes, it not just the heat but the total lack of surface moisture (due to perpetual sun) so no farming etc without signicant shelter construction. I due like the hazard being properly dynamic, like if you drive into shadow behind a cliff or something the shaded area is non-hazard. Same principle as heaters in Voeld, but provided by landscape or buildings..."
I could see that being an issue as well. I was just looking at it like I'd assume our protective suits could protect us from just about any environment on Earth (except from things like sulfuric acid pools or volcanic heat) so if this place wasn't even as hot as the hottest desert we have, that would be disappointing for/to me.
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Agreed, the numbers aren't that high actually. Same goes for Voelds -50deg C. Heck even I experience -40-45 couple of times every year living in Northern FInland. Certainly don't need an enviro-suit to survive. Arctic gear yes and multiple layers, but nothing "actively" heated like a powered-armor. Propably true for deserts on Earth aswell, I'm thinking +50 occurs occasionally (Sahara, Australia, where ever).
Make it -70 and +70 and then we're an in truely hazardous range.
That is very disappointing to hear. I'm a numbers guy after all, lol. I'm sure it was just a small oversight on their part but still. That far in the future, Earth temps should be a non issue.