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@Psychotps wrote:
@Dvveebo Geez, you're one of those weird, chaotic people who just loves a "good tragedy", aren't you? Whatever happened to a good, old-fashioned happy ending?
Tragedies aren't "good", they aren't "artistic", or any of that. They just plain s*ck. If I want a tragedy, I have real-life for that. I don't need it in my fantasy shows also. 😞
I have to disagree with you on some of this, as SOME stories are best ended on tragic or not a happy ending to make a point and to fit in with the rest of the story. To my mind, the endings of Cyberpunk 2077 are mostly kinda tragic, sad, or kinda disheartening, BUT they fit the story arc. They do offer one kinda "good" ending, but most aren't in any way "good", but they are well written and good story telling endings. The issue I have with ME3 endings are they go against the feel of the rest of the game, overcoming all odds to succeed, AND THEY BREAK LORE OF THE GAME. Also the pure bs red/blue/green endings, instead of the promised radically different INDIVIDUAL endings....
Personally, I MUCH prefer a happy or "good" ending but can appreciate a tragic ending sometimes, as long as it keeps with the rest of the story feel.
I'll give you some of that. Maybe it's just a personal pet-peeve of mine. I just hate tragedies.
The ending where... (spoilers?) someone... dies doesn't bother me very much.
The main issue I had is very much like what you said. Look at it with my thoughts throughout the series. ME1 was good. Great story, nice combat, lots of options. When ME2 came out and I saw a lot of the choices I made in ME1 carried over and resulted in how ME2 ended, I thought that was awesome!
Then, when I heard ME3 was coming out to end the reaper threat once-and-for-all... I was ecstatic! Think about it... ALL the choices in ME1, ALL the choices in ME2, ALL the choices in ME3, all culminating in one GLORIOUS custom ending... I simply couldn't wait!
Then, we get to the ending of ME3, and it was basically choose curtain 1, 2, or 3... and they were all identical. (mostly) That meant ALL the choices in 1, 2, and 3, made absolutely no difference at all in the ending. So, why did I even play them? Why should I even bother playing them again if they have no effect on the ending?
Sure, the game is a tragedy, mainly because so many died. That's the conflict. A story isn't good without conflict of some sort. Having the PC live at the end would be nice, but its acceptable.
But the 100% identical endings isn't.
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