Forum Discussion
The nature of this bug seems to very different. I do not find any specific pattern when the bug occurs.
As far what I am noticed for me:
1. the very same bug happens for me with ME3 multiplayer sometimes (other OS, other PC, different dirvers, but same addon soundcard)
2. I have no similar issue with any other game (even with the same Frostbite engine as ME:A)
3. the bug also happen if no other application is running in the background (besides system processes)
4. I use an addon card: Creative Soundblaster Titanium Fatal1ty (do you guys also have it with onboard soundchips?)
5. if bug happens, all other applications (Winamp, Teamspeak) still work fine, it affects only the game itself
6. I have to close the game and restart it
7. I hear a "scratch" noise if I close the game via the speakers
8. bug isn't dependant to kind of map or enemy in multiplayer
9. bug isn't dependant to weapon sounds (had a game when sound was lost before any enemy spawned and team was just dashing to their interception spots)
10. happens with speakers (normal soundcard port) or with headset (frontpanel device of my soundcard)
11. doesn't matter if post-process options of my soundcard (like Crystalizer) is activated or not
12. bug is happening in average 1 of the 20 matches - before patch V1.05 it was more frequently for me
I reported my issue and linked this thread to the custom support of EA. Hope they pass it through to the developers so they become more aware of this bug.
Update: uploaded my dxdiag.txt
I have the same problem and oddly enough did NOT have this problem pre-1.06 patch.
I am using RealTek HD onboard sound under the name of ROG SupremeFX.
I've tried "Repairing" the install through Origin numerous times.
There are no new RealTek drivers to try and install either.
I have ZERO game sound overlays running. SupremeFX effects also disabled.
Only Logitech Gaming Software and Origin in-game overlays are running.
Windows 10 x64 Creators Update