Forum Discussion
I dont get it that often, just the occasional game. Had it this morning on a game that was jittery in places. The jittery bits happened, and have happened since 1.08, when I am fighting the same mob as another character in close proximity. So, simply speculating, if one person has a a bad connection to the host, then their actions might cause a delay in mine thus causing the jitter. Its more obvious post 1.08 because the devs added some code to improve network resilience. I definitely think the sound issue is caused by a lagging character, possibly someone using some kind of group chat thats not Origin.
You know what though, what truly stinks beyond belief here, is that even if that was true, and even if someone elses sound hasn't sync'd to you.. at least give you SOME sound.. Your own sound. Yes there are latency/network related issues, but honestly ???? To completely kill all sound is crazy!!
Also, can i remind you that i've also had this happen when solo'ing i set the slots to private for 2/3/4 and just clicked in a game to see how far i could get. On that test the sound disappeared during wave 3 when i entered a hack circle. So the only connection present was my own.. so technically no delays.
I know where you were going with the suggestion, but sadly my tests and retests since the first week in april have been extremely extensive, and the issue occurs randomly sometimes even as soon as 5 minutes into playing after first switching on my machine.
I can find nothing indicative of an event that is a pre-cursor to it but if i was given the chance i would run a test module for EA and collect live data for them when the even occurs so that they could identify where the cause of this is. I would do that in a heartbeat.
As the patch version increment now, the time since discovery of this particular issue has increased to 2 months since i first witnessed it.. and in gaming terms that is still a long time for such a critically bad issue for players of multiplayer ME:A.